I was always hooked on the sound effects, particularly the PC version, since 
even back in those days it was more than a little disturbing when the prince 
walked under one of the cutters at the wrong moment. Then the sound when the 
prince fell off a ledge too high for him was definitely gruesome. I remember 
in the very last level there were one or two places that were so high that 
when the prince fell his scream would actually fade away into silence before 
you heard him hit ground again. And the music was pretty cool as well.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 19, 2008 11:27 AM
Subject: [Audyssey] Classic Side-Scrollers was space invaders


> Hi Bryan,
> Oh, yeah. I definitely forgot about those two potions. The one that
> turned the game world upside down was really warped. I'm trying to
> remember if the Prince of Persia for the Super NES had that potion, but
> can't quite remember. I do remember hearing about that potion back in
> the early 90's when Prince of Persia was the rave, and heard it was
> pretty wild to see.
>
> Bryan Peterson wrote:
>> There were actually two more potions, at least in the PC version. There 
>> was
>> one that would slow your descent when you fell off a ledge, so that if 
>> you
>> fell from a height that would normally have killed you you could actually
>> land safely, albeit only for a short time. Then there was one that would
>> flip the whole level upside down. That was actually kinda interesting to 
>> see
>> according to my brother.
>> Time is an illusion, lunchtime doubly so.
>
>
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