Perhaps. And perhaps not. Everyone is working on what their produce, but I 
think it all goes back to you choosing, in your mind, how much work and 
effort deserves being paid for. People have different opinions on that. I do 
not tend to defend my friend, nore crytisize her, but am just stating facts. 
I have never played Judgement Day, so I can't say. I have played Super Liam 
though, the demo, at least, and it wasn't different from the many 
sidescrollers up to that point. Of course the rest are different, and that's 
why I choose to take a neutral position in this discussion, because it's 
going on a narrow ledge.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
----- Original Message ----- 
From: "Munawar Bijani" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 24, 2008 7:08 PM
Subject: Re: [Audyssey] very important message to liam erven!


> My personal take on that last message is this: If you don't think it's 
> worth
> paying for, why are you playing it in the first place? That shows that you
> have interest in the game, and justifies you paying to get the product.
> However simple the games are, developers spend quite a bit of time to 
> write
> them. In the case of Judgement Day--although I didn't buy it because it's
> not my style of game, but nothing toward Liam--there is a Trophy system
> which probably has quite a bit of condition testinb behind it to give the
> player the enjoyment of periodic rewards to encourage them to go on, or to
> give them an occasional laugh. Things from correct sound positioning to AI
> coordination take a lot of time to get right, even though it all seems
> automatic from the player's stand point; all these things are ACTUALLY
> WRITTEN in the physical sense, and Judgement Day is no exception.
>
> In short, this "it's not worth paying for" attitude comes from the fact 
> that
> a lot of players don't appreciate the cost and time put into the
> products--they're looking at one side of the coin, that they have to spend
> money to play. Of course this is common human nature so there's not much
> that can be done about it, until the player in question becomes a 
> developer
> themselves.
> Munawar A. Bijani
> Are you certain you will awaken from bed tomorrow?
> Never assume something of which you lack strong knowledge.
> MSN: [EMAIL PROTECTED]
> http://www.bpcprograms.com/
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Liam Erven
> Sent: Thursday, July 24, 2008 7:16 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> that is certainly someone's opinion. but I disagree.  I work very hard on
> the projects I produce, and so I find it kind of arigant to say something
> isn't worth paying for.
> But then, that's someone's opinion.  so.  what ever floats their boat.
>
> ----- Original Message -----
> From: "Parham" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
> <[email protected]>
> Sent: Thursday, July 24, 2008 2:09 AM
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> Lol! I don't think it's only Liam's games that are cracked, anyway. 
> Besides,
> whatever one does, someone would come and crack the program/game/whatever.
> My friend tells me that she cracked the latest game of Liam, because she
> thought it wouldn't be worth paying for. Since I do not play much of audio
> games anyway, I refrain from giving my own personal opinion on the matter.
> ---
> Contact info:
> Skype: parham-d
> MSN: fire_lizard16 at hotmail dot com
> email: parham90 at GMail dot com
> ----- Original Message -----
> From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, July 24, 2008 5:30 AM
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> well, well... guess draconis wont mind if this is only 2 sounds, i mean,
> well, no problems about two sounds.. and well, cracks happens, what can
> we do, it's  life
> -----Mensagem original-----
> De: "Matheus" <[EMAIL PROTECTED]>
> Para: <[email protected]>
> Data: 16 de Julho de 2008 22:56
> Assunto: Re: [Audyssey] very important message to liam erven!
>
> agreed nicol!
> -----Mensagem original-----
> De: "nicol" <[EMAIL PROTECTED]>
> Para: "gamers" <[email protected]>
> Data: Terça, 22 de Julho de 2008 20:07
> Assunto: [Audyssey] very important message to liam erven!
>
> I've been checking the list archives and I noticed a thread where liam
> complained about people cracking his games.
> Well liam, I've noticed something which you might take care of. I'm not
> trying to be insulting or rude
> I'm just giving a friendly warning.
> Well, I don't own monkey business myself but I play it sometimes on a
> friend's pc.
> I've noticed while playing the demo of super liam that the sound of the
> monkeys dropping cocanuts is exactly the same as sounds in monkey 
> business.
> That little musical sound is exactly the same as in level9 in monkey
> business.
> When you have to follow the monkey to the teleporter he makes that little
> musical sound when you are close to him, when you get far behind him he
> makes another sound. On the beach in the super liam demo I recognize that
> same musical sound.
> I heard that same sound when listening to raul playing super liam.
> The sound as the cocanut is falling together with that little whisseling
> sound is the same as when you walk into a tree in the jungle and campsite 
> in
> monkey business.
> That dish sound is  the same as when you walk into a tree in monkey 
> business
> and that whistling sound is the same as in monkey business when  a cocanut
> hits you .
> Because in monkey business  if you walk into a tree more than once then 
> you
> get hurt.
> So liam, you want to take care of that. I don't think draconis is going to
> be happy if they learn that you are using some of their sounds.
> Ok its not a big deal, its 2 little sounds that is the same as in monkey
> business, but if you are concerned about copyright issues and cracking, 
> you
> should really take care of those sounds by replacing it with original
> sounds.
>
>
> ---
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