Hi Damien,
Well, if you are talking about online registration it it is a good way 
to foil your average everyday pirate. Though, the system isn't a fully 
bullet proof system either.
What you can do is setup a mysql database somewhere with every valid 
name, product key, and product purchased by said user. You would then 
have a script in your application that compares the registered name, 
product key, etc with the master database on the server during 
registration time.
Now, if you want to really get sneeky and make sure it is the same user 
who purchased the product you can lift certain information from the end 
user's computer such as the persons name, Windows product key, etc and 
store it on the server. That way if said user gives out his product key 
to a buddy his name, Windows product key, etc won't match and the 
application will tell them they are trying to crack the software. 
Hehehehehe.



Damien Sadler wrote:
> I suppose the only other possibility would be to check whether the game is 
> pirated and make it revert back to demo mode if it is.
> Hmm, I suppose a way to do that would be to put a bunch of registered codes 
> on a server or somethin', but I suppose that wouldn't exactly work, since a 
> not yet registered code could be used by generic crackers.
> Regards,
> Damien


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