I suppose the only other possibility would be to check whether the game is 
pirated and make it revert back to demo mode if it is.
Hmm, I suppose a way to do that would be to put a bunch of registered codes 
on a server or somethin', but I suppose that wouldn't exactly work, since a 
not yet registered code could be used by generic crackers.
Regards,
Damien



----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, July 25, 2008 6:08 AM
Subject: Re: [Audyssey] game cracking


> would be anoying to a registered user.
> Its a turn off to me if software does this, rather get a key that didn't.
> At 02:09 p.m. 25/07/2008, you wrote:
>>Hi,
>>Well then I suppose at least my other plan would've been possible, to 
>>reset
>>the keys, or use an expiring key or something.
>>Regards,
>>Damien.
>>
>>
>>
>>----- Original Message ----- 
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <[email protected]>
>>Sent: Friday, July 25, 2008 1:13 AM
>>Subject: Re: [Audyssey] game cracking
>>
>>
>>> Hi damien,
>>> what you are proposing to do is virtually impossible from a realistic
>>> stand point. In general email clients save all account settings
>>> including the user's email address in special account files in the local
>>> user's Application Data folder. If we were talking just one email
>>> program it might be a feasible concept. However, there are several email
>>> application choices out there including Outlook, Outlook Express,
>>> Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write
>>> a utility to support every known email clients unique account file and
>>> look inside for email settings and addresses.
>>> Then there is of course all those users that use web mail services such
>>> as Yahoo, Google, Hotmail, etc which saves all the account settings on
>>> the host's server.In that case you are really in trouble as you need
>>> admin rights to the server just to get a peak into those files, and need
>>> to know what account to look into. In other words really and truly
>>> impossible.
>>> About the only way you might be able to get their email address is have
>>> a demo registration screen that comes up when running the program
>>> forcing them to register the demo with a valid email address. this isn't
>>> ideal, because even that can be faked or cracked which was the very
>>> thing you tried to prevent in the first place.
>>>
>>> Damien Sadler wrote:
>>>> Well that would've been a slight problem. I thought it was possible to
>>>> track
>>>> down an email address by their IP address, but many things could've
>>>> prevented that. I'll have to look for a method of retrieving the user's
>>>> email address from their computer or something like that.
>>>> I'm sure their email address would be stored somewhere in the registry 
>>>> or
>>>> in
>>>> their email client's server settings or whatever, unless there's any
>>>> other
>>>> way of doing something like this...
>>>> At least though, if I couldn't track down the user in question's email
>>>> address, I'd've had to release a patch that made all the previous keys
>>>> invalid and provide new keys to my existing customers who had obtained 
>>>> a
>>>> legal key.
>>>>
>>>> Regards,
>>>> Damien
>>>
>>>
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>>
>>
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>
>
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