I suppose the only other possibility would be to check whether the game is pirated and make it revert back to demo mode if it is. Hmm, I suppose a way to do that would be to put a bunch of registered codes on a server or somethin', but I suppose that wouldn't exactly work, since a not yet registered code could be used by generic crackers. Regards, Damien
----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, July 25, 2008 6:08 AM Subject: Re: [Audyssey] game cracking > would be anoying to a registered user. > Its a turn off to me if software does this, rather get a key that didn't. > At 02:09 p.m. 25/07/2008, you wrote: >>Hi, >>Well then I suppose at least my other plan would've been possible, to >>reset >>the keys, or use an expiring key or something. >>Regards, >>Damien. >> >> >> >>----- Original Message ----- >>From: "Thomas Ward" <[EMAIL PROTECTED]> >>To: "Gamers Discussion list" <[email protected]> >>Sent: Friday, July 25, 2008 1:13 AM >>Subject: Re: [Audyssey] game cracking >> >> >>> Hi damien, >>> what you are proposing to do is virtually impossible from a realistic >>> stand point. In general email clients save all account settings >>> including the user's email address in special account files in the local >>> user's Application Data folder. If we were talking just one email >>> program it might be a feasible concept. However, there are several email >>> application choices out there including Outlook, Outlook Express, >>> Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write >>> a utility to support every known email clients unique account file and >>> look inside for email settings and addresses. >>> Then there is of course all those users that use web mail services such >>> as Yahoo, Google, Hotmail, etc which saves all the account settings on >>> the host's server.In that case you are really in trouble as you need >>> admin rights to the server just to get a peak into those files, and need >>> to know what account to look into. In other words really and truly >>> impossible. >>> About the only way you might be able to get their email address is have >>> a demo registration screen that comes up when running the program >>> forcing them to register the demo with a valid email address. this isn't >>> ideal, because even that can be faked or cracked which was the very >>> thing you tried to prevent in the first place. >>> >>> Damien Sadler wrote: >>>> Well that would've been a slight problem. I thought it was possible to >>>> track >>>> down an email address by their IP address, but many things could've >>>> prevented that. I'll have to look for a method of retrieving the user's >>>> email address from their computer or something like that. >>>> I'm sure their email address would be stored somewhere in the registry >>>> or >>>> in >>>> their email client's server settings or whatever, unless there's any >>>> other >>>> way of doing something like this... >>>> At least though, if I couldn't track down the user in question's email >>>> address, I'd've had to release a patch that made all the previous keys >>>> invalid and provide new keys to my existing customers who had obtained >>>> a >>>> legal key. >>>> >>>> Regards, >>>> Damien >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >>--- >>Gamers mailing list __ [email protected] >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
