Hi Thomas,
Yeah. I wanted to perhaps start online registration system, but also I like 
to make it up to the people who play my games, as they are my potential 
customers. I want to get everyone's opinion so that when I next release a 
game that I want to charge for, I won't have a similar flame war to the one 
I received after the release of Acefire.
Regards,
Damien



----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 01, 2008 1:24 PM
Subject: Re: [Audyssey] my oppinion to the game market


> Hi Damien,
> It really depends on what level of security you feel comfortable with.
> As for myself I am going to stick with a user name and product key, it
> is a week security system, but you are giving paid users freedom to do
> what they want with the product.
> As far as the best method I think a web based registration is best. It
> allows them to reinstall their OS many times, is not platform specific,
> and your web server handles all the product activations from a remote
> location that the average smo can't access. Since most audio games are
> downloaded anyway it is pretty safe to say the majority of your
> customers has internet based access.
>
> Damien Sadler wrote:
>> Hi Guys,
>> This reminds me. I would like your opinions on how you are willing to
>> register a game. When I say register, I don't even just mean registering 
>> in
>> the normal way, I mean any way of confirming that you have paid or 
>> whatever.
>> There are a bunch of ways that I could do it. I could just ask for a
>> username and key, or Product ID and key, or have a server password, or we
>> can go the online registration method. I could ask the user to log into 
>> an
>> account, where they can change their password, etc.
>> It doesn't have to be what I've listed, I'd love new ideas from those of 
>> you
>> that don't want any of these systems.
>> Thanks.
>> Regards,
>> Damien.
>
>
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