Hi John, Amen to that. I also hate anti-piracy technologies with a passion. It is one of the main reasons I am using a lot of open source software of late. It isn't because the software is free, but because I hate having to look around for my list of product keys and figure out what system the product key goes with, and the programs that use online product activation is a down right pain in the tail. Initially when I started USA Games I had thought about using hardware keys and product activation, but then I thought about how much I personally hate dealing with them myself. I then decided I would use the least intrusive product key system possible, and no one who has baught my games has complained about putting in their name and product key to unlock their product. It might not be fully secure, but it is easy for the customer who paid for the product. Also to tell the truth most anti-piracy technologies don't work anyway. Give a true pirate a disassembler and the game you just spent weeks and weeks on its security system will be broken, recompiled, and put up on someones web site for free. So there is no way to fully secure any software product. What a developer can do a cracker can undo if he/she is smart enough to figure it out.
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