Hi John,
Amen to that. I also hate anti-piracy technologies with a passion. It is 
one of the main reasons I am using a lot of open source software of 
late. It isn't because the software is free, but because I hate having 
to look around for my list of product keys and figure out what system 
the product key goes with, and the programs that use online product 
activation is a down right pain in the tail.
Initially when I started USA Games I had thought about using hardware 
keys and product activation, but then I thought about how much I 
personally hate dealing with them myself. I then decided I would use the 
least intrusive product key system possible, and no one who has baught 
my games has complained about putting in their name and product key to 
unlock their product. It might not be fully secure, but it is easy for 
the customer who paid for the product.
Also to tell the truth most anti-piracy technologies don't work anyway. 
Give a true pirate a disassembler and the game you just spent weeks and 
weeks on its security system will be broken, recompiled, and put up on 
someones web site for free. So there is no way to fully secure any 
software product. What a developer can do a cracker can undo if he/she 
is smart enough to figure it out.


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