well for everything there is a catch.
and we shouldn't run away from that.
At 04:00 p.m. 2/08/2008, you wrote:
>Hi,
>Yeah, that's the problem. People write decompilers and disassemblers and 
>things like that. They're useful in one sense, if a developer loses their 
>source code etc, but then people go and abuse that, or someone might just 
>write a decompiler/disassembler for the whole purpose of getting into other 
>people's software. It's ridiculous!
>Regards,
>Damien
>
>
>
>
>----- Original Message ----- 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Saturday, August 02, 2008 1:54 AM
>Subject: Re: [Audyssey] my oppinion to the game marked
>
>
>> Hi John,
>> Amen to that. I also hate anti-piracy technologies with a passion. It is
>> one of the main reasons I am using a lot of open source software of
>> late. It isn't because the software is free, but because I hate having
>> to look around for my list of product keys and figure out what system
>> the product key goes with, and the programs that use online product
>> activation is a down right pain in the tail.
>> Initially when I started USA Games I had thought about using hardware
>> keys and product activation, but then I thought about how much I
>> personally hate dealing with them myself. I then decided I would use the
>> least intrusive product key system possible, and no one who has baught
>> my games has complained about putting in their name and product key to
>> unlock their product. It might not be fully secure, but it is easy for
>> the customer who paid for the product.
>> Also to tell the truth most anti-piracy technologies don't work anyway.
>> Give a true pirate a disassembler and the game you just spent weeks and
>> weeks on its security system will be broken, recompiled, and put up on
>> someones web site for free. So there is no way to fully secure any
>> software product. What a developer can do a cracker can undo if he/she
>> is smart enough to figure it out.
>>
>>
>> ---
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>
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