well for everything there is a catch. and we shouldn't run away from that. At 04:00 p.m. 2/08/2008, you wrote: >Hi, >Yeah, that's the problem. People write decompilers and disassemblers and >things like that. They're useful in one sense, if a developer loses their >source code etc, but then people go and abuse that, or someone might just >write a decompiler/disassembler for the whole purpose of getting into other >people's software. It's ridiculous! >Regards, >Damien > > > > >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org> >Sent: Saturday, August 02, 2008 1:54 AM >Subject: Re: [Audyssey] my oppinion to the game marked > > >> Hi John, >> Amen to that. I also hate anti-piracy technologies with a passion. It is >> one of the main reasons I am using a lot of open source software of >> late. It isn't because the software is free, but because I hate having >> to look around for my list of product keys and figure out what system >> the product key goes with, and the programs that use online product >> activation is a down right pain in the tail. >> Initially when I started USA Games I had thought about using hardware >> keys and product activation, but then I thought about how much I >> personally hate dealing with them myself. I then decided I would use the >> least intrusive product key system possible, and no one who has baught >> my games has complained about putting in their name and product key to >> unlock their product. It might not be fully secure, but it is easy for >> the customer who paid for the product. >> Also to tell the truth most anti-piracy technologies don't work anyway. >> Give a true pirate a disassembler and the game you just spent weeks and >> weeks on its security system will be broken, recompiled, and put up on >> someones web site for free. So there is no way to fully secure any >> software product. What a developer can do a cracker can undo if he/she >> is smart enough to figure it out. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]