Now, Thomas wrote a much more eloquent message that said most of what I was 
trying to say.  I'm just going to leave all the talking to you since I can't 
think properly this late at night.

I'm a big proponent of the fact that if you don't tell people that they 
can't, they most likely will.  If it isn't written out in stone, people 
won't know to do it. But sometimes even when written out in stone, there are 
those who try to lawyer around those rules and find loopholes.

I wish that we could play the graphical games as our sighted counterparts.

I'm really done now.

Jal, falling over.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <>
Sent: Wednesday, September 03, 2008 6:55 PM
Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at 
the moment, too

As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are all
kinds of eronious assumptions sighted people make about blind people,
and what we are seeing here is some of that coming to the surface in a
negative way from a sighted software developer ready to get out of his
current business
Do I find his message offensive? No, I don't really find it offensive. I
have known for a very long time that many sighted people secretly have
negative opinions of people with physical impairments such as blindness.
In some cases the opinion is justified when their only encounter is with
a blind person who has an attitude of being very winy, complains a lot,
or gets angry when things don't go his/her way. As a game developer
myself I have encountered a handful of such a group of blind gamers that
were very winy, do nothing but complain endlessly about this or that, or
were very verbally abusive when requesting information about one of my
game projects. If they take that same attitude and point it at a
mainstream sighted developer they will find they simply won't put up
with it. They will also will find they will have left that sighted
developer with the opinion that blind gamers have no life, that they are
winy, have bad attitudes, and aren't worth helping. So if that happened
to this developer I can't find what he said too offensive.
One last thought before I go. His point about the 27 players that got
back on Meriani 7 minutes after it was restarted does make one wonder
what were those 27 people doing prier to its restart. Did they get an
email or advanced notice it would be back on or were they trying and
trying to connect until they got on. Either way it might suggest to me
as with him that some people have an obsession with their muds, and
there lives must revolve around there alternative identities. I love
gaming, but there is a time to quit, read a book, or do something else
more constructive with your life than play games 24/7.

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