true but its no wander that at the current time some are put off.
At 05:11 a.m. 28/09/2008, you wrote:
>Hi Shaun,
>Sure. That is true. However, even with copyrights there are ways of stepping 
>around them. Even though I can't technically write a game named Tomb Raider or 
>Indiana Jones that doesn't mean I can't write a game along the same lines with 
>different characters, sound effects, etc. As long as it is different enough 
>from the original copyrighted work a person can get away with it.
>Take a game like Resident Evil 1. Well, from what I seen other than a few main 
>characters the majority of the game is public domain stuff. Zombies are public 
>domain, a city mall, a clown with a chainsaw, a butcher with a big knife, a 
>Homeland Security agent, etc really isn't all that unique to get full 
>copyright status. Names, places, etc might have to be changed, but big deal. 
>something like Resident Evil could be made with enough small changes here and 
>there to qualify as a new work.
>Most of the time copyrights are a pain, but not impossible to deal with. The 
>only cases where they are real trouble is with big mainstream copyrighted 
>works such as Star Wars where you can't just put a generic spin on it. Stuff 
>like Jedis, light sabers, Sith, and the supporting characters are so important 
>to the plot that you can't remove them and make it work.
>
>shaun everiss wrote:
>>well its not an easy business.
>>copywrites, the issue that this is not a full time job, you don't get much 
>>from it, etc.
>>And you don't have a team of devs doing things.
>>  
>
>
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