true but its no wander that at the current time some are put off. At 05:11 a.m. 28/09/2008, you wrote: >Hi Shaun, >Sure. That is true. However, even with copyrights there are ways of stepping >around them. Even though I can't technically write a game named Tomb Raider or >Indiana Jones that doesn't mean I can't write a game along the same lines with >different characters, sound effects, etc. As long as it is different enough >from the original copyrighted work a person can get away with it. >Take a game like Resident Evil 1. Well, from what I seen other than a few main >characters the majority of the game is public domain stuff. Zombies are public >domain, a city mall, a clown with a chainsaw, a butcher with a big knife, a >Homeland Security agent, etc really isn't all that unique to get full >copyright status. Names, places, etc might have to be changed, but big deal. >something like Resident Evil could be made with enough small changes here and >there to qualify as a new work. >Most of the time copyrights are a pain, but not impossible to deal with. The >only cases where they are real trouble is with big mainstream copyrighted >works such as Star Wars where you can't just put a generic spin on it. Stuff >like Jedis, light sabers, Sith, and the supporting characters are so important >to the plot that you can't remove them and make it work. > >shaun everiss wrote: >>well its not an easy business. >>copywrites, the issue that this is not a full time job, you don't get much >>from it, etc. >>And you don't have a team of devs doing things. >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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