even better make everything some sort of self voicing audio game.
At 04:53 p.m. 5/10/2008, you wrote:
>i have activated compatibility mode.
>as there is that anoying thing at the top of the screen that says
>compatibility mode for visually impaired players and then something about
>turning it off.
>i can now find the guns option consistently when using the jaws cursor,
>however i am having serious problems trying to click other options in the
>combat screen such as the one that lets you activate things that aren't
>directly firing weapons i forget what its called as its like 4 in the morning
>here, as other options just get in the way.
>my problem is focusing the damb options because i frequently find for example
>that bits of some options are on lines with ones that i want to click, and i
>just can't focus on them.
>i am really thinking of asking for my money back unless i can get in touch
>with neils bower to talk to him about my problems, or unless someone else has
>a solution to my problems.
>my personal oppinion is that its great he's trying to build in accessibility,
>but the smugglers interface was not designed with blind people in mind, as a
>result massive use of the jaws cursor makes navigating around options a lot
>harder than it really should be. i think if he wants to build in accessibility
>maybe we should all politely try to get him to join this list, and then enter
>into a discussion with him about designing a completely new interface for
>blind players that would take advantage of using the pc cursor, list boxes and
>the other thing that also really anoys me with the combat system is having to
>click continue after every damb thing like firing a gun or missile there is
>just no need for it.
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