even better make everything some sort of self voicing audio game.
At 04:53 p.m. 5/10/2008, you wrote:
>hi.
>i have activated compatibility mode.
>as there is that anoying thing at the top of the screen that says 
>compatibility mode for visually impaired players and then something about 
>turning it off.
>i can now find the guns option consistently when using the jaws cursor, 
>however i am having serious problems trying to click other options in the 
>combat screen such as the one that lets you activate things that aren't 
>directly firing weapons i forget what its called as its like 4 in the morning 
>here, as other options just get in the way.
>my problem is focusing the damb options because i frequently find for example 
>that bits of some options are on lines with ones that i want to click, and i 
>just can't focus on them.
>i am really thinking of asking for my money back unless i can get in touch 
>with neils bower to talk to him about my problems, or unless someone else has 
>a solution to my problems.
>my personal oppinion is that its great he's trying to build in accessibility, 
>but the smugglers interface was not designed with blind people in mind, as a 
>result massive use of the jaws cursor makes navigating around options a lot 
>harder than it really should be. i think if he wants to build in accessibility 
>maybe we should all politely try to get him to join this list, and then enter 
>into a discussion with him about designing a completely new interface for 
>blind players that would take advantage of using the pc cursor, list boxes and 
>conventional menus.
>the other thing that also really anoys me with the combat system is having to 
>click continue after every damb thing like firing a gun or missile there is 
>just no need for it.
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