I'm guessin that would be possible, however, that wouldn't work unless you
bought a splitter to have each channel going to a head set or speakers.
Which, trying to tell a blind person how to do that can lead to a thread on
its on.

Matt.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Terrence van Ettinger AKA Angus MacLaren
Sent: Saturday, October 25, 2008 10:22 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in one
bigaspect

Couldn't the multi-channel capability of sound cards be implemented to take 
care of the cutting-off issue?  Let one player come through 1 channel, and 
the other through another channel?n'Coud

--------------------------------------------------
From: "Munawar Bijani" <[EMAIL PROTECTED]>
Sent: Saturday, October 25, 2008 3:41 AM
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Subject: Re: [Audyssey] we are far behind the mainstream market in one 
bigaspect

> Hi,
> I think the real challenge here is not getting two input devices to 
> control two separate entities at the same time--this is very easily done 
> if the game is coded properly and made to accomodate very generic input 
> from the start--rather, preventing one player from being confused by 
> another's audio output would be difficult. For instance, if SAPI outputs 
> some messages, unless each player uses a different voice, it would be 
> difficult to tell whose status the engine is outputting. Even if the game 
> uses two different voices for both players, and say if player 1 issues a 
> status command and player 2 does the same, player 1's status would be cut 
> off (since in real time games it would give player 1 and unfair advantage 
> if player 2 has to wait for player 1's status to finish.)
>
> In contrast, in visual games, sound is not that big of a deal, and 
> splitting the screen into player 1 and player 2 areas is not difficult to 
> do--this is how the Nintendo 64 did it with 007: Golden Eye when you 
> initiated multiplayer mode; which made it easy to hook up four controllers

> at the same time and play without any problems. The audio equivalent of 
> this, I would think, is to have the user install two sound cards, and both

> players wear headsets plugged into either card. Player 1's sound output 
> would come out of card 1, and likewise for player 2. However, the question

> then arises as to whether the user is willing to spend the money to buy 
> two cards (or one card, since the computer most likely already has one 
> sound card) which will cost about $100, on top of the extra keyboard or 
> joystick for a second input device, on top of the price of the game, which

> would probably be $30.00 minimum. As a developer, all this has to be 
> factored in and you get to your final answer of "is it worth it to 
> implement this technology?" Based on how the market currently is, probably

> not.
> Munawar A. Bijani
> Are you certain you will awaken from bed tomorrow?
> mailto:[EMAIL PROTECTED]
> http://www.bpcprograms.com
> ----- Original Message ----- 
> From: <[EMAIL PROTECTED]>
> To: "gamers" <gamers@audyssey.org>
> Sent: Saturday, October 25, 2008 4:23 AM
> Subject: [Audyssey] we are far behind the mainstream market in one big 
> aspect
>
>
>> HI all
>> while watching my favorite soapie I heard in the story that  a mother and

>> her son is playing a psp game together.
>> I have no idea what the genre is, I guess its 3d or side scroller.
>> both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
>> IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
>> IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
>> INSTANCE.
>> MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
>> PLAYING A GAME WITH ONLY SOUNDS.
>> THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
>> SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
>>  IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS

>> TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
>> FOR example, the 2 people can see which of them can get to a coin first, 
>> who of them can first get to a spawned item, etc.
>>
>>
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