I'm guessin that would be possible, however, that wouldn't work unless you bought a splitter to have each channel going to a head set or speakers. Which, trying to tell a blind person how to do that can lead to a thread on its on.
Matt. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Terrence van Ettinger AKA Angus MacLaren Sent: Saturday, October 25, 2008 10:22 AM To: Munawar Bijani; Gamers Discussion list Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect Couldn't the multi-channel capability of sound cards be implemented to take care of the cutting-off issue? Let one player come through 1 channel, and the other through another channel?n'Coud -------------------------------------------------- From: "Munawar Bijani" <[EMAIL PROTECTED]> Sent: Saturday, October 25, 2008 3:41 AM To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> Subject: Re: [Audyssey] we are far behind the mainstream market in one bigaspect > Hi, > I think the real challenge here is not getting two input devices to > control two separate entities at the same time--this is very easily done > if the game is coded properly and made to accomodate very generic input > from the start--rather, preventing one player from being confused by > another's audio output would be difficult. For instance, if SAPI outputs > some messages, unless each player uses a different voice, it would be > difficult to tell whose status the engine is outputting. Even if the game > uses two different voices for both players, and say if player 1 issues a > status command and player 2 does the same, player 1's status would be cut > off (since in real time games it would give player 1 and unfair advantage > if player 2 has to wait for player 1's status to finish.) > > In contrast, in visual games, sound is not that big of a deal, and > splitting the screen into player 1 and player 2 areas is not difficult to > do--this is how the Nintendo 64 did it with 007: Golden Eye when you > initiated multiplayer mode; which made it easy to hook up four controllers > at the same time and play without any problems. The audio equivalent of > this, I would think, is to have the user install two sound cards, and both > players wear headsets plugged into either card. Player 1's sound output > would come out of card 1, and likewise for player 2. However, the question > then arises as to whether the user is willing to spend the money to buy > two cards (or one card, since the computer most likely already has one > sound card) which will cost about $100, on top of the extra keyboard or > joystick for a second input device, on top of the price of the game, which > would probably be $30.00 minimum. As a developer, all this has to be > factored in and you get to your final answer of "is it worth it to > implement this technology?" Based on how the market currently is, probably > not. > Munawar A. Bijani > Are you certain you will awaken from bed tomorrow? > mailto:[EMAIL PROTECTED] > http://www.bpcprograms.com > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: "gamers" <[email protected]> > Sent: Saturday, October 25, 2008 4:23 AM > Subject: [Audyssey] we are far behind the mainstream market in one big > aspect > > >> HI all >> while watching my favorite soapie I heard in the story that a mother and >> her son is playing a psp game together. >> I have no idea what the genre is, I guess its 3d or side scroller. >> both of them have a joystick AND THEY TRY TO BEAT ONE ANOTHER. >> IT WILL BE VERY NICE IF 2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER. >> IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR >> INSTANCE. >> MY MOTHER IS FULLY SIGHTED BUT i CAN EASILY TEACH HER TO GET USED TO >> PLAYING A GAME WITH ONLY SOUNDS. >> THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS >> SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD >> IS IT POSSIBLE TO MAKE AN AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS >> TO A PC SO THAT 2 PEOPLE CAN PLAY SIMULTANEOUSLY? >> FOR example, the 2 people can see which of them can get to a coin first, >> who of them can first get to a spawned item, etc. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
