Actually, Microsoft DirectInput and XInput can obtain input from
multiple joysticks simaltaniously without effecting each other. You
merely have to enumerate all the attached joysticks and create an object
for each instance found. So input is actually the least of our troubles.
speaking Sapi messages, properly conveying the audio environment, etc is
the real issue here. As has been stated earlier a person would probably
need to invest in a secondary sound card or the game would have to be on
two independant computers connected by a lan connection to over come
some of the access issues for a blind person.
James Homuth wrote:
Also keep in mind, the computer itself would need to be able to distinguish
what's going on with a multiple keyboard/joystick environment. Since the
computer typically expects one of each, any more than that and they'll be
fighting one another for control over the same thing. That's why most
multiplayer games are either ones where you each take turns, thus only
needing to use one of each (keyboard, mouse or joystick), or network-based
for realtime multiplayer action. You just can't do what you're asking on
current computer hardware. That's why consoles were invented.
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