Hi,
I'd say that would be very unlikely. Even if It could be done you have
no idea how much extra memory and CPU power it would take to basically
position two or more complete different audio environments
symaltaniously. Not to mention I still don't see how you could keep from
confusing both players unless the split channels were being sent out to
separate headphones.
For example, let us take a side-scroller like Mysteries of the Ancients.
When Angela is making her way through the ancient underground temple
enemies and items will be heard out of the left or right speakers
depending on if they are left or to the right of her. If you add a
second player the exact placement of items is going to get very
confusing. If I am to the left of an item and you are to the right of it
you are going to hear the item in the left an right speakers
symaltaniously. That is why you really need a secondary sound source for
each extra player.
Terrence van Ettinger AKA Angus MacLaren wrote:
Couldn't the multi-channel capability of sound cards be implemented to
take care of the cutting-off issue? Let one player come through 1
channel, and the other through another channel?n'Coud
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