Hi,
yeah, this is a point here. It depends on personal approach. You feel that the computer should be able to beat you even with your custom vehicle, I feel that even the quatro is a bit too slow for some tracks. If you want to beat your own times and records and have a technical challenge, trying to drive as fast as you can without crashing even with a very strong car on a very tight track such as Raly through the desert or the Two Towns Trip, you need something faster. I think Corola is still ok, the developers even consideret putting it into the game as an official vehicle when there was the contest for custom cars. I don't really mind the top speed of a car if it's not too much over 30000 (it's non-sense to go any higher, in my opinion), but the car has to be ballanced otherwise - acceleration, deceleration, steering... After all, it's just up to everyone what they like and expect from the game. I feel that most of the tracks out there are a bit simple for me with the quatro, even at top speed where possible, so I have made the faster vehicles, such as the Corola, Flameblaster or Harley Davidson, which, I admit, is probably too unrealistic. The rest of the usable vehicles seems just a bit too slow, and the computer ain't a very skilled opponent, anyway. :-) That's just my opinions. These are my reasons why I would welcome the ability to race on multiplayer even with custom cars sooooooo much, as the quatro simply isn't absolutely enough for me. :-D By the way, if you want a real challenge, try the Corola in the desert and try to make a time under 4 minutes and 54 seconds. Of course, without crashing. :-)
Lukas
----- Original Message ----- From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>; <[EMAIL PROTECTED]>
Sent: Sunday, November 30, 2008 3:51 AM
Subject: [Audyssey] User-Created Top Speed Cars.


i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor. That measurement is the
percentage that your car's stearing degrades at high speed. The Street
Racer's is at 93. That means that it's 93% as effective at high speed
as at low speed, if I remember correctly. I've never heard of a car
that goes fast and has perfect stearing at that high speed, therefore
I question those cars with StearingFactors of 100.

My basic point throughout this message is this: look at cars that have
been made by the developers, like the StreetRacer. Make your cars
based on realistic models, or say they're unrealistic to begin with.
Balance your car so that it is actually possible for a computer car to
be better than it is on either speed, acceleration, stearing ability,
or something. I'd love to help however I can. Trust me, there are lots
of people's cars that I would love to just give a tiny tweek and be
satisfied. Many people have great ideas and sound effects. That's why
I redid the Harley Davidson fatboy 2000 cc, whoever's that was. I
liked the idea, but I didn't like the execution. That's personal
preference. Feel free to ignore me, criticize me. I certainly have
criticized my share.

Thanks all for reading.

Happy modding.

Signed:
Dakotah Rickard

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