I found another way to say what I want. The developers of Top Speed set up the default cars as a sort of standard or measuring stick. That's part of the reason that custom cars aren't aloud in multiplayer mode, because some of them would be too good.
Sorry to pick on the Corola again, but it's my favorite of the very close but a little fast cars. If the Corola were allowed on multiplayer, none of the default cars could beat it. The fastest car isn't as fast as it is. The car with the best acceleration couldn't keep up with it. It turns better than the most maneuverable car, etc. That is why balance must be maintained, in my opinion, because the point of multiplayer is to have a diverse race among live oponents. After all, the computer isn't a bad driver, but it isn't a great driver either. Back before the introduction of the new cars in top speed 2.1, if one person chose the Cuatro, everyone else would also choose the Cuatro, because it's the fastest car. I've actually beaten someone who's driving the cuatro in the Blackbird, but it's very difficult, and I kept having to run them down or off the track. The whole point is that if the Corola was added into the game, as-is, no changes at all, then that'd be the only car that anyone ever chose, because it's the best at everything. That would make for really bad multiplayer, because there'd be no variety. I hope this makes sense, and that I'm not being to hard or harsh to anyone. Have a good day. Signed: Dakotah Rickard On 11/30/08, Dakotah Rickard <[EMAIL PROTECTED]> wrote: > I agree that vehicles are all based on personal preference. I think > that even the Cuatro is a bit good. The redeeming factor for that car > is its horrible acceleration. I'm kind of obsessive over balance > though. > > If a car is going to be great in all these areas, it has to be crap in > something else, for me. I like the Corola, too. It's just that my wife > owns a Corola, and I can't imagine it going that fast, accelerating > that quickly, or turning that well at top speed. Granted, it's your > car, not mine. I like the car a lot.. I just wish I could crank it > down a notch. My revamp of the Harley Davidson has a lower top speed, > like the other bikes, and is a little harder to drive. Please, feel > free to ask for it, so you can compare the two vhc files. > > Thanks for dealing with my criticisms so well. > > Signed: > Dakotah RIckard > > On 11/30/08, Lukás Hosnedl <[EMAIL PROTECTED]> wrote: >> Hi, >> yeah, this is a point here. It depends on personal approach. You feel >> that >> the computer should be able to beat you even with your custom vehicle, I >> feel that even the quatro is a bit too slow for some tracks. If you want >> to >> beat your own times and records and have a technical challenge, trying to >> drive as fast as you can without crashing even with a very strong car on >> a >> very tight track such as Raly through the desert or the Two Towns Trip, >> you >> need something faster. I think Corola is still ok, the developers even >> consideret putting it into the game as an official vehicle when there was >> the contest for custom cars. I don't really mind the top speed of a car >> if >> it's not too much over 30000 (it's non-sense to go any higher, in my >> opinion), but the car has to be ballanced otherwise - acceleration, >> deceleration, steering... After all, it's just up to everyone what they >> like >> and expect from the game. I feel that most of the tracks out there are a >> bit >> simple for me with the quatro, even at top speed where possible, so I >> have >> made the faster vehicles, such as the Corola, Flameblaster or Harley >> Davidson, which, I admit, is probably too unrealistic. The rest of the >> usable vehicles seems just a bit too slow, and the computer ain't a very >> skilled opponent, anyway. :-) That's just my opinions. These are my >> reasons >> why I would welcome the ability to race on multiplayer even with custom >> cars >> sooooooo much, as the quatro simply isn't absolutely enough for me. :-D >> By >> the way, if you want a real challenge, try the Corola in the desert and >> try >> to make a time under 4 minutes and 54 seconds. Of course, without >> crashing. >> :-) >> Lukas >> ----- Original Message ----- >> From: "Dakotah Rickard" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <firstname.lastname@example.org>; <[EMAIL PROTECTED]> >> Sent: Sunday, November 30, 2008 3:51 AM >> Subject: [Audyssey] User-Created Top Speed Cars. >> >> >>> i'm going to begin this thread with a brief apology. >>> >>> I mean absolutely no offense by some criticisms I'm going to end up >>> making. I know that some of my cars have bombed, too. Also, if the >>> developers see me making a mistake, please correct me. I'm doing math >>> based on e-mails we sent back and forth about two years ago. I'm sure >>> I'm misremembering something. >>> >>> A bit of background: >>> If I remember right, the speeds of the car in units are however many >>> units it travels in a second. Also, if I remember right, each track >>> unit of length is about a half a centimeter. Therefore, a car that has >>> a top speed of 26000, which I think is the speed of the Cuatro, moves >>> 26000 times .5 centimeters a second, which is 468 kilometers an hour, >>> which is about 291 miles per hour. I'm not entirely sure that my >>> info's right, but we'll see, I guess. The comments I'm going to make >>> won't really be affected if I'm wrong. >>> >>> Now that that's all done, I'm not going to go through every car or >>> track and say what I do and don't like, because I haven't played all >>> of them, and because that would take too long anyway. >>> >>> I will, however, make some general comments. The Cuatro is very, very >>> fast. There have been cars that go faster, but they're very rare. I've >>> seen many cars that have a top speed of above this level amongst the >>> user-created vehicles. The Toyota Corola has a top speed of about >>> 28000. This in combination with the fact that it stears well and >>> accelerates fast means that no computer car could beat you under any >>> circumstances unless you crashed. That, in my opinion, is the mark of >>> a bad car, one in which the computer could not beat you. This doesn't, >>> obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light >>> Speeder, Hover Demon etc. Other than it's high top speed, the Corola >>> is a good car. If the Top Speed was reduced to, say, between 19000 and >>> 22000, it would make sense. >>> >>> Top speed of a car isn't the only problem I see. People give their >>> cars rediculus acceleration and deceleration values as well. A car >>> should not be able to jump from 0 to top speed in like a second and a >>> half. That just doesn't happen. That's one awesome thing about the >>> light speeder. It is extremely fast, but you have to have patience to >>> get it there. Many cars just jump to ludicrous speed and forget >>> realism. >>> >>> Then, people give the car this rediculusly high stearing number. I >>> don't know what standard is, but I'll use the Street racer for a >>> measuring stick. It's stearing is at 215. I've seen cars up to 300 >>> something, down to 50 something. Too much stearing means that you tap >>> the arow or whatever and you go insanely off course. Too little means >>> nothing happens. THen, there's stearingFactor. That measurement is the >>> percentage that your car's stearing degrades at high speed. The Street >>> Racer's is at 93. That means that it's 93% as effective at high speed >>> as at low speed, if I remember correctly. I've never heard of a car >>> that goes fast and has perfect stearing at that high speed, therefore >>> I question those cars with StearingFactors of 100. >>> >>> My basic point throughout this message is this: look at cars that have >>> been made by the developers, like the StreetRacer. Make your cars >>> based on realistic models, or say they're unrealistic to begin with. >>> Balance your car so that it is actually possible for a computer car to >>> be better than it is on either speed, acceleration, stearing ability, >>> or something. I'd love to help however I can. Trust me, there are lots >>> of people's cars that I would love to just give a tiny tweek and be >>> satisfied. Many people have great ideas and sound effects. That's why >>> I redid the Harley Davidson fatboy 2000 cc, whoever's that was. I >>> liked the idea, but I didn't like the execution. That's personal >>> preference. Feel free to ignore me, criticize me. I certainly have >>> criticized my share. >>> >>> Thanks all for reading. >>> >>> Happy modding. >>> >>> Signed: >>> Dakotah Rickard >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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