That is strange. Seems like some weird incompatibility issue between the game and your router then, or something like that, well, frankly I have no idea. :-) For me, it was enough to put in just the port number that was specified in the documentation for both tcp and udp protocols as both input and trigger.
Lukas
----- Original Message ----- From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 01, 2008 8:38 AM
Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting


I can host audio quake or sound rts fine, but topo Speed is giving me
trouble. Part of it is that I know the inbound port, 25989 but I don't
know the trigger port for the application. I may be moderately stuck.

On 12/1/08, Lukás Hosnedl <[EMAIL PROTECTED]> wrote:
Hi Dakotah,
strange issues here, I won't probably be much of a help, but I'll try it
anyway. :-)
I have never had any problems when I connected to a working server as a
client, although I am behind a router as well, so that should not be the
issue. If there was ever a problem, it always proved to be on the server
side, this is how things turned for me.
When I wanted to host my own games, I had to do exactly what you described:
Forward the appropriate port (or set it as a virtual server, depends how
each individual router calls the same thing) both for TCP and UDP. For this
to work, make sure that you have a static ip address set for your lan
adapter, and that the virtual server or port forwarding is linked to that
very address, that should make sense. Also, an active firewall built into
the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin
or so at all. I just managed to set several virtual servers for several
different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well,
such as Audioquake or Soundrts, and have never had a single problem with
this particular business.
Lukas
----- Original Message -----
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 01, 2008 3:12 AM
Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting


I hope this isn't too off-topic for the list. If so, please e-mail
privately with answers.

First, creating a server behind a router can pose problems. Is it
usually workable to be behind a router if you're on the client side or
are the same difficulties present?

Second, if I want to create a server, and I am behind a router, what
are the ports I should forward and under what protocols? I tried 25989
with TCP and UDP but it said I couldn't start the server. Next, I
tried making my computer a DMZ, risky but what the heck. When I tried
that, I didn't even get the "server failed" message. The program just
kind of froze. What am I missing here. When I patch my computer
straight through to the internet, everything's fine. It's only when I
add my router that there are problems.

Help, please.

Signed:
Dakotah Rickard

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