Hey,

There is only one port for top speed, 25989 tcp/udp. Upnp should work
on the most common routers. What kind of router do you have?
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On maandag 1 december 2008, at 9:30:32, wrote Lukás:

> That is strange. Seems like some weird incompatibility issue between the
> game and your router then, or something like that, well, frankly I have no
> idea. :-) For me, it was enough to put in just the port number that was
> specified in the documentation for both tcp and udp protocols as both input
> and trigger.
> Lukas
> ----- Original Message ----- 
> From: "Dakotah Rickard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, December 01, 2008 8:38 AM
> Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting


> I can host audio quake or sound rts fine, but topo Speed is giving me
> trouble. Part of it is that I know the inbound port, 25989 but I don't
> know the trigger port for the application. I may be moderately stuck.

> On 12/1/08, Lukás Hosnedl <[EMAIL PROTECTED]> wrote:
>> Hi Dakotah,
>> strange issues here, I won't probably be much of a help, but I'll try it
>> anyway. :-)
>> I have never had any problems when I connected to a working server as a
>> client, although I am behind a router as well, so that should not be the
>> issue. If there was ever a problem, it always proved to be on the server
>> side, this is how things turned for me.
>> When I wanted to host my own games, I had to do exactly what you 
>> described:
>> Forward the appropriate port (or set it as a virtual server, depends how
>> each individual router calls the same thing) both for TCP and UDP. For
>> this
>> to work, make sure that you have a static ip address set for your lan
>> adapter, and that the virtual server or port forwarding is linked to that
>> very address, that should make sense. Also, an active firewall built into
>> the router itself or a similar functionality of the router could be
>> blocking
>> the transmission, every router is different and I am not really a net
>> admin
>> or so at all. I just managed to set several virtual servers for several
>> different ports on my router, that's all. I did this the very day Top
>> Speed
>> 2.0 was released, and have done it for other multiplayer audiogames as
>> well,
>> such as Audioquake or Soundrts, and have never had a single problem with
>> this particular business.
>> Lukas
>> ----- Original Message -----
>> From: "Dakotah Rickard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, December 01, 2008 3:12 AM
>> Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting
>>
>>
>>>I hope this isn't too off-topic for the list. If so, please e-mail
>>> privately with answers.
>>>
>>> First, creating a server behind a router can pose problems. Is it
>>> usually workable to be behind a router if you're on the client side or
>>> are the same difficulties present?
>>>
>>> Second, if I want to create a server, and I am behind a router, what
>>> are the ports I should forward and under what protocols? I tried 25989
>>> with TCP and UDP but it said I couldn't start the server. Next, I
>>> tried making my computer a DMZ, risky but what the heck. When I tried
>>> that, I didn't even get the "server failed" message. The program just
>>> kind of froze. What am I missing here. When I patch my computer
>>> straight through to the internet, everything's fine. It's only when I
>>> add my router that there are problems.
>>>
>>> Help, please.
>>>
>>> Signed:
>>> Dakotah Rickard
>>>
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>>
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