As I said Shaddow dragon, all the items and such are on screen hot spots
with no lables, thus unfindable.
i don't know if there are better descriptions in the inventory tab, sinse
again, the tabs seem to be completely unlabled graphical hot spots.
i think it's possible to basically wander around the game and sit around in
a dungeon until you either beat up some monsters or get kicked out, and to
do quests just using the main map view and text boxes, but not having the
inventory tab is a pest, ---- also the pvp actually sounded interesting in
this game, but from the description seemed very graphically nasty.
If you can get the people in charge to do some serious text labeling
(particularly of tabs), please let me know.
Beware the grue!
Dark.
I recently fixed a lot of internet explorer's display functions, and will
actually try lands of hope again just to see how things work out.
----- Original Message -----
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes
Well, after a bit of testing with jaws, I've come to the conclusion that,
with jaws at least, this game is about as accessible as Lands of Hope.
That is, it takes a bit of adapting and it can be tough to navigate, but
its dooable. But I have to say its not all its cracked up to be. Battle
entails simply selecting an action and then just sitting there while your
character kills wave after wave of monsters. Not exactly what I'd call
entertaining. The quests do look well thought out, and I'll have to look
into the story more, but so far its not exactly impressive. One thing I
still can't figure out is how, if at all, you can examine items. There
doesn't even seem to be a mouseover thing to bring up a description with
stats and such, so equipment seems to be guesswork, which I really don't
like. Anyway, I'll play around with it a little more and see what I come
up with, but it doesn't really look promising.
---
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