While I agree that practically you'd have to have a very decent sort of webmaster to do that, ----- in fairness if they'd actually been obeying their net conventions there should have been alt text there anyway.

Sryth has a few images, particularly associated with functions, and you know Kingdom of loathing is packed with them, but both of those games are fine simply because people have been doing what they should.


It might just be my boardom with the majority of standard form rpg's talking, but it does actually seem that for a heck of a lot of games, the more time spent on flashy images and graphics and an inconvenient user interface, ---- the worse the writing and story.

though of course there are exceptions like age of fable.

Beware the Grue!

Dark.
----- Original Message ----- From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 07, 2008 6:21 PM
Subject: Re: [Audyssey] Domain of Heroes


I agree the game could definitely use some labelling. I don't know thatit'll actually happen though, given the amount of graphical content and immages. Will probably be another case of lands of hope, where the ridiculous amount of immages would make going back through and labelling everything a truly massive and rather unfeesable project. But I suppose we'll see.

--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 11:17 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Domain of Heroes

Hmmm, I could find nothing that points to the tabs at all, no lables, nada.

that's what was so frustrating really, and why I say the game needs mega labling doing.

Beware the Grue!

Dark.
----- Original Message ----- From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes


Actually the tabs are accessible with jaws. Hence why I said I couldn't find any kind of link to bring up item descriptions or the like. They're not exactly accessible, since they aren't labeled, but you can get to them with a little trial and error, with jaws at least it's a matter of memorizing 2 or 3 arrow key presses depending on what tab you're trying to access. and yeah, as for battle, I can't see really anything to do there accept sit and let wave after wave of monsters come to you. I have trouble believing that's all there is to it, but that's all I can find as of now. Anyway, it seems to be another case of no real plot anyway. They claim 3 different storylines, but all I've really seen so far are the classic kill this and take this here quests. Perhaps I'll try a little longer, but the games starting to become rather annoying.

--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 9:09 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen hot spots with no lables, thus unfindable.

i don't know if there are better descriptions in the inventory tab, sinse again, the tabs seem to be completely unlabled graphical hot spots.

i think it's possible to basically wander around the game and sit around in a dungeon until you either beat up some monsters or get kicked out, and to do quests just using the main map view and text boxes, but not having the inventory tab is a pest, ---- also the pvp actually sounded interesting in this game, but from the description seemed very graphically nasty.

If you can get the people in charge to do some serious text labeling (particularly of tabs), please let me know.

Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions, and will actually try lands of hope again just to see how things work out. ----- Original Message ----- From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes


Well, after a bit of testing with jaws, I've come to the conclusion that, with jaws at least, this game is about as accessible as Lands of Hope. That is, it takes a bit of adapting and it can be tough to navigate, but its dooable. But I have to say its not all its cracked up to be. Battle entails simply selecting an action and then just sitting there while your character kills wave after wave of monsters. Not exactly what I'd call entertaining. The quests do look well thought out, and I'll have to look into the story more, but so far its not exactly impressive. One thing I still can't figure out is how, if at all, you can examine items. There doesn't even seem to be a mouseover thing to bring up a description with stats and such, so equipment seems to be guesswork, which I really don't like. Anyway, I'll play around with it a little more and see what I come up with, but it doesn't really look promising.

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