You definitely won't get any argument from me. Unfortunately it seems like
webmasters are getting lazier and lazier these days. Shame most text rpg's
of this sort couldn't have started as KoL did, where everything was labelled
from the start. Of course on the other hand, there's only so much you can do
with labelling, especially when it comes to animation and meters and the
like. I'm not really sure what you mean about age of fable being the
exception though, it doesn't really have any flashy immages and the like
that I know of, doesn't even have a combat system.Its pretty much like a
choose your own adventure book governed strictly by stat tests.
--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 11:29 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Domain of Heroes
While I agree that practically you'd have to have a very decent sort of
webmaster to do that, ----- in fairness if they'd actually been obeying
their net conventions there should have been alt text there anyway.
Sryth has a few images, particularly associated with functions, and you
know Kingdom of loathing is packed with them, but both of those games are
fine simply because people have been doing what they should.
It might just be my boardom with the majority of standard form rpg's
talking, but it does actually seem that for a heck of a lot of games, the
more time spent on flashy images and graphics and an inconvenient user
interface, ---- the worse the writing and story.
though of course there are exceptions like age of fable.
Beware the Grue!
Dark.
----- Original Message -----
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 6:21 PM
Subject: Re: [Audyssey] Domain of Heroes
I agree the game could definitely use some labelling. I don't know
thatit'll actually happen though, given the amount of graphical content
and immages. Will probably be another case of lands of hope, where the
ridiculous amount of immages would make going back through and labelling
everything a truly massive and rather unfeesable project. But I suppose
we'll see.
--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 11:17 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Domain of Heroes
Hmmm, I could find nothing that points to the tabs at all, no lables,
nada.
that's what was so frustrating really, and why I say the game needs mega
labling doing.
Beware the Grue!
Dark.
----- Original Message -----
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes
Actually the tabs are accessible with jaws. Hence why I said I couldn't
find any kind of link to bring up item descriptions or the like.
They're not exactly accessible, since they aren't labeled, but you can
get to them with a little trial and error, with jaws at least it's a
matter of memorizing 2 or 3 arrow key presses depending on what tab
you're trying to access. and yeah, as for battle, I can't see really
anything to do there accept sit and let wave after wave of monsters
come to you. I have trouble believing that's all there is to it, but
that's all I can find as of now. Anyway, it seems to be another case of
no real plot anyway. They claim 3 different storylines, but all I've
really seen so far are the classic kill this and take this here quests.
Perhaps I'll try a little longer, but the games starting to become
rather annoying.
--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 9:09 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Domain of Heroes
As I said Shaddow dragon, all the items and such are on screen hot
spots with no lables, thus unfindable.
i don't know if there are better descriptions in the inventory tab,
sinse again, the tabs seem to be completely unlabled graphical hot
spots.
i think it's possible to basically wander around the game and sit
around in a dungeon until you either beat up some monsters or get
kicked out, and to do quests just using the main map view and text
boxes, but not having the inventory tab is a pest, ---- also the pvp
actually sounded interesting in this game, but from the description
seemed very graphically nasty.
If you can get the people in charge to do some serious text labeling
(particularly of tabs), please let me know.
Beware the grue!
Dark.
I recently fixed a lot of internet explorer's display functions, and
will actually try lands of hope again just to see how things work out.
----- Original Message -----
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes
Well, after a bit of testing with jaws, I've come to the conclusion
that, with jaws at least, this game is about as accessible as Lands
of Hope. That is, it takes a bit of adapting and it can be tough to
navigate, but its dooable. But I have to say its not all its cracked
up to be. Battle entails simply selecting an action and then just
sitting there while your character kills wave after wave of monsters.
Not exactly what I'd call entertaining. The quests do look well
thought out, and I'll have to look into the story more, but so far
its not exactly impressive. One thing I still can't figure out is
how, if at all, you can examine items. There doesn't even seem to be
a mouseover thing to bring up a description with stats and such, so
equipment seems to be guesswork, which I really don't like. Anyway,
I'll play around with it a little more and see what I come up with,
but it doesn't really look promising.
---
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