Lands of Hope seems pretty good writing quality and it appears to be
graphical. It takes a lot of getting used to but when I play next time
I'm determined at least to get out of the estate.
On Dec 7, 2008, at 1:29 PM, dark wrote:
While I agree that practically you'd have to have a very decent sort
of webmaster to do that, ----- in fairness if they'd actually been
obeying their net conventions there should have been alt text there
anyway.
Sryth has a few images, particularly associated with functions, and
you know Kingdom of loathing is packed with them, but both of those
games are fine simply because people have been doing what they should.
It might just be my boardom with the majority of standard form rpg's
talking, but it does actually seem that for a heck of a lot of
games, the more time spent on flashy images and graphics and an
inconvenient user interface, ---- the worse the writing and story.
though of course there are exceptions like age of fable.
Beware the Grue!
Dark.
----- Original Message ----- From: "Shadow Dragon" <[EMAIL PROTECTED]
>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 6:21 PM
Subject: Re: [Audyssey] Domain of Heroes
I agree the game could definitely use some labelling. I don't know
thatit'll actually happen though, given the amount of graphical
content and immages. Will probably be another case of lands of
hope, where the ridiculous amount of immages would make going back
through and labelling everything a truly massive and rather
unfeesable project. But I suppose we'll see.
--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 11:17 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Domain of Heroes
Hmmm, I could find nothing that points to the tabs at all, no
lables, nada.
that's what was so frustrating really, and why I say the game
needs mega labling doing.
Beware the Grue!
Dark.
----- Original Message ----- From: "Shadow Dragon" <[EMAIL PROTECTED]
>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes
Actually the tabs are accessible with jaws. Hence why I said I
couldn't find any kind of link to bring up item descriptions or
the like. They're not exactly accessible, since they aren't
labeled, but you can get to them with a little trial and error,
with jaws at least it's a matter of memorizing 2 or 3 arrow key
presses depending on what tab you're trying to access. and yeah,
as for battle, I can't see really anything to do there accept sit
and let wave after wave of monsters come to you. I have trouble
believing that's all there is to it, but that's all I can find as
of now. Anyway, it seems to be another case of no real plot
anyway. They claim 3 different storylines, but all I've really
seen so far are the classic kill this and take this here quests.
Perhaps I'll try a little longer, but the games starting to
become rather annoying.
--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 9:09 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Domain of Heroes
As I said Shaddow dragon, all the items and such are on screen
hot spots with no lables, thus unfindable.
i don't know if there are better descriptions in the inventory
tab, sinse again, the tabs seem to be completely unlabled
graphical hot spots.
i think it's possible to basically wander around the game and
sit around in a dungeon until you either beat up some monsters
or get kicked out, and to do quests just using the main map view
and text boxes, but not having the inventory tab is a pest, ----
also the pvp actually sounded interesting in this game, but from
the description seemed very graphically nasty.
If you can get the people in charge to do some serious text
labeling (particularly of tabs), please let me know.
Beware the grue!
Dark.
I recently fixed a lot of internet explorer's display functions,
and will actually try lands of hope again just to see how things
work out.
----- Original Message ----- From: "Shadow Dragon" <[EMAIL PROTECTED]
>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes
Well, after a bit of testing with jaws, I've come to the
conclusion that, with jaws at least, this game is about as
accessible as Lands of Hope. That is, it takes a bit of
adapting and it can be tough to navigate, but its dooable. But
I have to say its not all its cracked up to be. Battle entails
simply selecting an action and then just sitting there while
your character kills wave after wave of monsters. Not exactly
what I'd call entertaining. The quests do look well thought
out, and I'll have to look into the story more, but so far its
not exactly impressive. One thing I still can't figure out is
how, if at all, you can examine items. There doesn't even seem
to be a mouseover thing to bring up a description with stats
and such, so equipment seems to be guesswork, which I really
don't like. Anyway, I'll play around with it a little more and
see what I come up with, but it doesn't really look promising.
---
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