I agree the game could definitely use some labelling. I don't know thatit'll
actually happen though, given the amount of graphical content and immages.
Will probably be another case of lands of hope, where the ridiculous amount
of immages would make going back through and labelling everything a truly
massive and rather unfeesable project. But I suppose we'll see.
--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 11:17 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Domain of Heroes
Hmmm, I could find nothing that points to the tabs at all, no lables,
nada.
that's what was so frustrating really, and why I say the game needs mega
labling doing.
Beware the Grue!
Dark.
----- Original Message -----
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes
Actually the tabs are accessible with jaws. Hence why I said I couldn't
find any kind of link to bring up item descriptions or the like. They're
not exactly accessible, since they aren't labeled, but you can get to
them with a little trial and error, with jaws at least it's a matter of
memorizing 2 or 3 arrow key presses depending on what tab you're trying
to access. and yeah, as for battle, I can't see really anything to do
there accept sit and let wave after wave of monsters come to you. I have
trouble believing that's all there is to it, but that's all I can find as
of now. Anyway, it seems to be another case of no real plot anyway. They
claim 3 different storylines, but all I've really seen so far are the
classic kill this and take this here quests. Perhaps I'll try a little
longer, but the games starting to become rather annoying.
--------------------------------------------------
From: "dark" <[EMAIL PROTECTED]>
Sent: Sunday, December 07, 2008 9:09 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Domain of Heroes
As I said Shaddow dragon, all the items and such are on screen hot spots
with no lables, thus unfindable.
i don't know if there are better descriptions in the inventory tab,
sinse again, the tabs seem to be completely unlabled graphical hot
spots.
i think it's possible to basically wander around the game and sit around
in a dungeon until you either beat up some monsters or get kicked out,
and to do quests just using the main map view and text boxes, but not
having the inventory tab is a pest, ---- also the pvp actually sounded
interesting in this game, but from the description seemed very
graphically nasty.
If you can get the people in charge to do some serious text labeling
(particularly of tabs), please let me know.
Beware the grue!
Dark.
I recently fixed a lot of internet explorer's display functions, and
will actually try lands of hope again just to see how things work out.
----- Original Message -----
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes
Well, after a bit of testing with jaws, I've come to the conclusion
that, with jaws at least, this game is about as accessible as Lands of
Hope. That is, it takes a bit of adapting and it can be tough to
navigate, but its dooable. But I have to say its not all its cracked up
to be. Battle entails simply selecting an action and then just sitting
there while your character kills wave after wave of monsters. Not
exactly what I'd call entertaining. The quests do look well thought
out, and I'll have to look into the story more, but so far its not
exactly impressive. One thing I still can't figure out is how, if at
all, you can examine items. There doesn't even seem to be a mouseover
thing to bring up a description with stats and such, so equipment seems
to be guesswork, which I really don't like. Anyway, I'll play around
with it a little more and see what I come up with, but it doesn't
really look promising.
---
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