what does the law say about compaies that don't respond to clearly stated
emails asking such questions.
I am sure I asked code factory about distribution, etc.
They chose to ignore parts of my message I am sure of it.
they also took about 2-3 weeks to respond, actually more, maybe a couple munths.
They clearly don't care if someone puts them online and bandies them around,
nAt 03:24 p.m. 6/01/2009, you wrote:
>After my own copyright issues in early 2008 I read up on a lot of legal docs
>on U.S. and international copyright law. What I largely discovered is
>copyright law isn't a simple black and white issue. I both agree and disagree
>with the web master's positions about copyrights.
>The one area that U.S. and international copyright law seams to struggle with
>is fair use of copyrighted material and intelectual copyrights. Generally, in
>such cases the law defers you to the copyrighted holders end user license
>agreement for the product, service, or idea in question. However, under the
>fair use rights most countries recognize you have the right to use copyrighted
>material for educational purposes, to review a copyrighted work in writing or
>verbally, and in many cases use a copyrighted work in a non-commercial
>copacity. Though, that is a simplified version of the law. Grin.
>On one hand the law does protect companies from someone illegally
>redistributing their works without prier written permission. However, on the
>fair use provisions I may indeed have a right to some use of the product in
>question do to other factors.
>for example, Activisions most popular game, Packman, came out in 1982. That
>version was neither accessible nor is it supported any longer by activision.
>If I install Stella for windows and a Packman bin file am I actually breaking
>the law? In one sense no, because I legally do own the game, and want to be
>able to play it on my gaming machine. Under fair use I may have a legal right
>to the bin file. However, if I pass that bin file to someone I know who does
>not legally own the 1982 Packman game I could then be breaking the law,
>because that person has not purchased a license for that product even though
>Activision no longer sells the product. Thus making it difficult to get a
>legal license outside of buying a used Packman game off of Ebay etc.
>Basically what I am getting at is we are entering the land of what if. All to
>often the law itself doesn't give a clear enough answer to these intelectual
>copyright issues like, "what rights to I have to copy an idea or product if it
>isn't accessible and wish to do so?" Another one is, "do I have the right to
>share software that is no longer being sold, produced, supported, by the
>Fact is there is no clear answer in the law I can see. The law generally says
>ask the manufacturer how they feel about this or that and that is that.
>Unfortunately a company may not exist, the original creater might be dead, or
>the company in question just might be totally anal about their copyrights
>restricting you unfairly from a copyright that they guard with their lives.
>>Just in this debate, i thought this site and artical about the infocom text
>>adventure games might be of use.
>>I'd like to point out that 1, I agree hole heartedly with the web master, and
>>2, he's had the page up for about six years and no company has batted an
>>I'd stil prefer to actually have the company formally state that the games
>>are abandonware for obvious reasons, but given the small amount of audio
>>games, and the work which has gone into their production I'd be very much
>>inclined to this position if all else fails, ---- with the obvious proviso
>>(as the webmaster here says about the old Infocom games), that the second
>>code factory change their minds on the game status, any abandonware copies
>>would hense forth be counted as illegal and any self-respecting gamer or
>>games website would remove them from his/her computer or web space.
>>Please see http://if.illuminion.de/infocom.html
>>For the full position.
>>Beware the Grue!
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