Something like that would be perfect for a game like Materia Magica, where there are cities with lots of streets & buildings to keep track of.

--------------------------------------------------
From: "Phil Vlasak" <p...@pcsgames.net>
Sent: Friday, January 09, 2009 12:27 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Mapping program?

Hi Dark,
David could if he chose, separate the map making function from his GMA game engine and allow anyone to make maps while playing other games. For example if you have the map maker in one window and switch to a game in a second window, you could walk along a path in the game, then switch back to the map maker program and create the same path. You could even add notes or numbers inserted in the path telling you things such as went in this room, or this is the entrance to the kitchen.
or trapped a monster in this room.
As you are in the map maker there will be no monsters to attack you.
You could for example map the corridors of Shades of doom marking what is behind each door and then when you play the game again, use the map program to guide you as to what to do. It would be like a physical walk through document but designed to match the game floor plan. As I said David could do this but I don't see it as a commercial product, so it would have to be a free program.
Phil

----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 09, 2009 3:03 PM
Subject: Re: [Audyssey] Mapping program?


Hi Phil.

Game engines create maps, however what about all those ready existing games
which require mapping?

Gamebooks, interactive fiction, text games, even games like shades and sarah
(assuming you want to make a few more notes than what the marauder's map
gives you).

This was what I was thinking, rather than specifically of a map within a
game engine, ---- such as the map's in mota.

Beware the grue!

Dark.
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 09, 2009 6:30 PM
Subject: Re: [Audyssey] Mapping program?


Hi Dark,
Most game engines already have the capability to create maps.
But there are not too many game engines for the blind.
Hopefully this year there will be some new ones.
Phil

----- Original Message ----- From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Friday, January 09, 2009 1:20 PM
Subject: [Audyssey] Mapping program?


With all the gamebooks etc, I was wondering if someone would considder
designing a mapping program, ----- probably to work with Sapi.

what I'm thinking of here is something which basically functions as a
table with eddit boxes.

You could start at coordinates 00 (so that they can both rise and fall
into negative numbers), and move left and navigate left, right up and
down with the arrows.

I thought each box could have several text fields which you could tab
betwene with the arrow keys and enter information about the location.

Fields such as name, possible exits and additional information.

This way you could create a map which you could quickly eddit while
playing a gamebook or other game, and also be able to read through fairly
easily, ---- in fact up to the author, some extra functions could be
added such as the ability to mark a location, read all used boxes in a
current column or row (handy for reviewing down tunnels, the ability to
read out marked locations etc.

With the amount of text adventures, gamebooks, and even audio games which
have complex maps, i think this would be something which could really
helpp.

I've read the artical on using pins in a pizza box, but I must confess
I've never personally found that method too convenient to work in
construction.

I actually got this idea from playing Eamon, which has that really useful
habbit in maps of giving current information, such as "you are in a T
intersection" and I thought this could really help if a program was
constructed to do it, ----- especially with adequate read keys.

Any thoughts would be welcome.

Dark.
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