Hi Dark,
Most game engines already have the capability to create maps.
But there are not too many game engines for the blind.
Hopefully this year there will be some new ones.
Phil
----- Original Message -----
From: "dark" <[email protected]>
To: <[email protected]>
Sent: Friday, January 09, 2009 1:20 PM
Subject: [Audyssey] Mapping program?
With all the gamebooks etc, I was wondering if someone would considder
designing a mapping program, ----- probably to work with Sapi.
what I'm thinking of here is something which basically functions as a
table with eddit boxes.
You could start at coordinates 00 (so that they can both rise and fall
into negative numbers), and move left and navigate left, right up and down
with the arrows.
I thought each box could have several text fields which you could tab
betwene with the arrow keys and enter information about the location.
Fields such as name, possible exits and additional information.
This way you could create a map which you could quickly eddit while
playing a gamebook or other game, and also be able to read through fairly
easily, ---- in fact up to the author, some extra functions could be added
such as the ability to mark a location, read all used boxes in a current
column or row (handy for reviewing down tunnels, the ability to read out
marked locations etc.
With the amount of text adventures, gamebooks, and even audio games which
have complex maps, i think this would be something which could really
helpp.
I've read the artical on using pins in a pizza box, but I must confess
I've never personally found that method too convenient to work in
construction.
I actually got this idea from playing Eamon, which has that really useful
habbit in maps of giving current information, such as "you are in a T
intersection" and I thought this could really help if a program was
constructed to do it, ----- especially with adequate read keys.
Any thoughts would be welcome.
Dark.
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