Hi Jim and all,
It is not just that there are a lot of graphics to deal with, but modern games often allow you to change the camera angle to see the same screen from a different angle or point of view. The full 3D games especially do this as it is easier to see the same thing from multiple points of view depending on your position and relationship to the items on the screen. There are also other factors to consider in modern games like where exactly to shoot an enemy. Many games allow you to do more or less damage to an enemy depending on where you shoot them. This is, I am afraid to say, very very visual in nature and difficult to translate into an accessible format. The day where you just fire your weapon and the little alien, spaceship, etc blows up is over. Games today are much more complicated and more advanced. Specific hitpoints based on a bodypart or area is alot more difficult, but it is also more realistic.


Jim Kitchen wrote:
Hi Matt and Ron,

One of the problems is, video games are by design visual. When I could still see to play them, they were fairly simple. These days there is so much going on on the screen visually that even if you could label the graphics, there are so many of them and they are moving around constantly, there would be no way you could keep up with it all. I don't like to say this, but with sight one can get so so much more input in a glance then one can by sound alone.

BFN

    Jim

Cranial Input Error: Line Status Register 02

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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