This game controler actually does have force feedback in it Tom. The only
game I have that uses it is top speed but it works great.


*********** REPLY SEPARATOR  ***********

On 1/21/2009 at 7:27 PM Thomas Ward wrote:

>Phillips SGC-2909 Review
>
>by Thomas Ward
>
>Jan. 21, 2009
>
>
>Recently there has been a lot of talk about the new Phillips SGC-2909 
>game pad sold in many retail stores across the U.S.A. It sells on 
>average for approximately $15.00 USD. As an owner of an SGC-2909 game 
>pad myself I can say it is a fair price for this handy little game 
>controller. So why all the talk?
>When you remove the SGC-2909 out of the packaging you will quickly 
>discover it has a very intuitive design and is quite comfortable to hold 
>for a long period of time. The device is 6 inches wide, four inches 
>long, and has two handles on the bottom for holding the device. Each 
>handle has rubber hand-grips that keeps the device from sliding around 
>in your hand and also adds comfort in its use.
>In addition to its comfort value the SGC-2909 has a very nice layout of 
>your basic game controls. Starting on the top-left corner you have a 
>four direction POV controller. For games that support POV hat this 
>control allows you to change the direction the player is looking or 
>aiming in most modern 3D FPS style games. To the right of the POV 
>controller is a circle of four buttons. Starting from the top and moving 
>clockwise they are escape, mouse, analog, and select. On the right-hand 
>side of the SGC-2909 we have a circle of action buttons. Starting from 
>the top and moving clockwise we have button 1, button 2, button 3, and 
>button 4.  In most games these would be fire controls, run, jump, and 
>other action controls. In the center of the SGC-2909, below the analog 
>button, there is two joysticks labeled A and B. The A joystick moves 
>your character around in the game world while the optional B joystick 
>can perform special aiming adjustments etc. Finally, on the front of the 
>controller is four additional buttons labeled 5, 6, 7, and 8. While 
>these can be customized to perform any game action you want I find these 
>make great fire controls as they are easy to reach and squeeze.
>Perhaps one of my favorite features of the SGC-2909 is the retractable 
>USB cable that comes with the device. When you want to play a game 
>simply pull it out, plug it in a free USB port, and start playing. When 
>you are finished there is a little switch on the front of the controller 
>which allows you to wind the chord back up inside the unit for easy 
>storage.  If you do a lot of traveling or just want to store it without 
>the chord in your way you can retract the chord so that only three 
>inches or so is sticking out of the unit at any given time. This is by 
>far my favorite feature of the unit since I don't always keep my 
>controller attached to a PC, and prefer to store them in a desk drawer 
>or laptop carrying case when not in use.
>If everything I have said is not enough reasons to purchase a Phillips 
>SGC-2909 the price is certainly right. For $15.00 to $16.00 you get a 
>rather handy game pad that seams to work well with every game I've tried 
>it with to date. So far I've tried Troopenum, Rail Racer, Mysteries of 
>the Ancients, Shades of Doom, Puppy 1, and have encountered no serious 
>compatibility issues.  I think if you are looking for an inexpensive, 
>intuitive, handy game pad the Phillips SGC-2909 is a good deal. Other 
>game controllers such as the Logetec Rumble Pad costs approximately $30 
>to $40, and the only feature it has over the Phillips SGC-2909 is force 
>feedback support. If you are willing to do without force feedback 
>support the SGC-2909 could be right for you.
>
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