HI Thomas,
It sounds like I might be biting off more than I can chew, but I am grateful
for your advice and the wealth of information you've given me here. Wish me
luck!
--Bill
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 31, 2009 9:17 AM
Subject: [Audyssey] Creating a Mud was Question for Thomas Ward
Hi Bill,
Well, if you are serious about creating a mud server from scratch, and
wish to do it right, that is a pretty big undertaking. I don't want to be
discurraging, but it is a rather big project. At any rate here is my take
for a project like that.
First, you need to get the proper software, tools, and environment to
build your mud server. For games like mud servers I absolutely, totally,
recommend using a dedicated Linux based computer to host the mud. The most
accessible, blind friendly, Linux os out there is Ubuntu 8.10. You can
download the cd for free from
http://www.ubuntu.com
and they have a getting started wiki on sight. Also check out the Orca
wiki on
http://live.gnome.org/Orca
which has getting started information for new blind Linux users new to
Linux screen readers, magnification, etc. There are howto docs on there
how to install Linux with speech and so on. Plus the Orca list is another
great resource.
If you were absolutely dead set on using Windows for your mud server it
can be done using a Unix ssubsystem such as Cigwin on Windows Server 2003
or 2008, but it is not recommended. There are a lot of reasons why I
personally say go the hole hog and put Linux on an extra PC you might have
laying around to act as your mud server platform. So why use Linux instead
of Windows?
1. Linux is more reliable - Windows based servers tend to crash or freeze
more often than Linux installations,
that generally run for weeks if not months without needing a reboot.
2. You can install and upgrade new software applications without the "you
need to restart the computer to complete
the installation" hastle Windows always gives you when installing
software. That of course results in down time for a mud on Windows.
3. Better proformence - the same program, running on the same hardware
(dual-boot) will tend to
run faster under Linux than under Windows. Especially, when comparing a
Ubuntu Linux server vs Windows Server 2008.
4. Much better networking with multi-user support - Windows Server
2003/2008 servers tend to slow down quite a bit when you hit about 100
simultaneous connections. By contrast, Ubuntu Linux is geared up to handle
many connections at the same time, that is why most web
servers and mud servers are Linux, not Windows based.
5. Free software - things you need like the C++ compiler, SQL server, web
server, and many other
software applications are free under Linux. Since the entire operating
system, screen reader and all, is free it will save you money and will
cost you nothing but your electric bill to run your mud server.
6. More support - stuff like the "startup" scripts out there are geared to
a Linux installation.
7. Better tools - installing snippets is easier with "patch" and "diff"
which work best
under Unix (again, they work OK under Cygwin too).
8. Viruses and worms - you know most PCs these days are Windows PCs, and
that is exactly
what the worm/virus/trojan horse writers are targetting. With Linux you
tend to be
left alone most of the time.
8. Better firewalling - Linux comes with built-in firewall tools (again, I
know that
XP/Vista does too) which make it easier to secure your connections.
I don't really want to start an operating system "flame war", and I use
Windows (for
example to develop most of my software and like a lot of aspects of it,
however for good,
solid, mudding I think it is hard to pass by Linux as the mud server
platform.
As far as a programming language goes definitely go with C++. Linux is
geared mainly for C/C++ development, and to my knolege must mud servers
are written in C/C++ using the gcc compiler that comes with most Linux
distributions or can be downloaded for free if not. I've heard of some mud
servers written in Java, and I suppose that is ok, but my vote is for C++.
Keep in mind that you will have to get into some rather advanced topics
such as socket programming just to make it online playable and that isn't
the funnest or easiest thing to do in C++. What you might want to do when
starting out is grab a free open source mud server to practice with, find
out how they handled this or that, and use it for a template for your own
server.
HTH.
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