MOO's have there own programming language called MOO. It's not very
difficult to learn. I've been coding in MOO for about 4 months, and
don't find it too hard. A good website with a mailing list, tutorials,
etc is at www.moo-cows.com. Now, MOO is the traditional way of
starting a MOO (with a Lambda/Gamma MOO Server, you'll learn more at
the website I provided), however this isn't the only way to do it. If
you were to become a really advanced coder and wanted to try building
your own server, you could. If you want a more simple, easier way, MOO
is what I'd pick.
On Sat, Jan 31, 2009 at 3:18 AM, William L. Houts <abra...@drizzle.com> wrote:
> Hi Thomas,
> I'm directing this at you, but the questionand its answer might be useful to
> others on the list, so I'm posting it here. My question is simply
> this...I'm very interested in becoming a coder. Specifically, I have notions
> of building a blind friendly MUD from scratch. I have ideas for a unique
> magic system,diverse skills from fishing to the crafting of magic rings,
> several denominations of coin, numerous guilds and several other features
> which I may see on individual muds, but never all of them in the same game.
> What programming language or environment would you recommend that I
> investigate for this kind of project? I've never coded before, but as
> Hannnibal Lecter says I have oodles of time and the bloody mindedness you
> need to complete projects of this scope. I'll be eager to hear any
> suggestions, warnings and words of wisdom you might have for me. I am eager
> to make a significant contribution to the blind gamer community, and to
> anyone who wants real depth of play in a sophisticated text MMPORPG.
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