Hi

  Here here!  I agree totally!  It's just some time and effort in learning 
how things work.  The game is pretty straight forward after getting used to 
lighting torches, or within range of an enemy.  If it's dumbed down too much 
it won't be worth playing anymore.

Ron

----- Original Message ----- 
From: "Michael Feir" <michael.f...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 25, 2009 9:03 AM
Subject: Re: [Audyssey] issue when using the view command in mota


A targetting scope robs the game of some of its challenge. Learning the
effective range of weapons is a healthy and fare part of what makes a
sidescroller fun. Lets not dumb everything down for the lowest common
dinominator. Same with the torches. Tom's really on the right track with
MOTA.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 11:06 PM
Subject: Re: [Audyssey] issue when using the view command in mota


> Hi,
> Personally, I say no, but then again we are dealing with the public now,
> and lots of people have different views on this.
>
> Charles Rivard wrote:
>> Would a targeting scope be needed?   With practice, you'll know how close
>> a monster is, I think.  JMO
>>
>> ---
>> If guns cause crime, pencils cause misspelled words.
>
>
> ---
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