to jump over a casm you need to sheathe/holster your weapon--press d.

On 2/25/09, Shadow Dragon <elementalult...@hotmail.com> wrote:
> Its already been stated a few times that unless otherwise noted, aka fire
> pit or some other light source, that all rooms are dark. This makes sense to
> me, there aren't going to be any randoomly lit rooms in an ancient temple.
> Sort of brings back memories of the old shadowgate, only in this case, you
> don't die outright when your torch runs out, hehe.
>
> --------------------------------------------------
> From: "alex wallis" <alexwallis...@googlemail.com>
> Sent: Wednesday, February 25, 2009 9:15 AM
> To: <gamers@audyssey.org>
> Subject: [Audyssey] question about torches in mota and getting over chasms
>
>> Hi list.
>> Does anyone no how I get over a casm in mota? I can't figure it out I keep
>>
>> jumping when I here the message look out but I keep dying.
>> also, I no that objects can be invisible unless you have a torch, however
>> how are we supposed to no which rooms are dark and we should light our
>> torches in?
>> as at the moment the way I see it is we're going to have to light our
>> torch every room we go into in order to see if there is anything in it and
>>
>> so obviously waste a lot of torches needlessly.
>> also, I don't like the way torches work at the moment, I think the number
>> row should be reserved for weapons, I think torches should be accessible
>> to turn on and off when pressing the t key.
>> perhaps a solution would be that if we go into a dark room we hear the
>> noise of the object that is in the room but we can't get it unless we
>> light a torch.
>> also, just to let you no if you have a torch lit and you press w for
>> weapon info it tells you about the torch.
>>
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>
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-- 
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