Hmmm sometimes I forget to do this.
At 10:45 a.m. 26/02/2009, you wrote:
>to jump over a casm you need to sheathe/holster your weapon--press d.
>
>On 2/25/09, Shadow Dragon <elementalult...@hotmail.com> wrote:
>> Its already been stated a few times that unless otherwise noted, aka fire
>> pit or some other light source, that all rooms are dark. This makes sense to
>> me, there aren't going to be any randoomly lit rooms in an ancient temple.
>> Sort of brings back memories of the old shadowgate, only in this case, you
>> don't die outright when your torch runs out, hehe.
>>
>> --------------------------------------------------
>> From: "alex wallis" <alexwallis...@googlemail.com>
>> Sent: Wednesday, February 25, 2009 9:15 AM
>> To: <gamers@audyssey.org>
>> Subject: [Audyssey] question about torches in mota and getting over chasms
>>
>>> Hi list.
>>> Does anyone no how I get over a casm in mota? I can't figure it out I keep
>>>
>>> jumping when I here the message look out but I keep dying.
>>> also, I no that objects can be invisible unless you have a torch, however
>>> how are we supposed to no which rooms are dark and we should light our
>>> torches in?
>>> as at the moment the way I see it is we're going to have to light our
>>> torch every room we go into in order to see if there is anything in it and
>>>
>>> so obviously waste a lot of torches needlessly.
>>> also, I don't like the way torches work at the moment, I think the number
>>> row should be reserved for weapons, I think torches should be accessible
>>> to turn on and off when pressing the t key.
>>> perhaps a solution would be that if we go into a dark room we hear the
>>> noise of the object that is in the room but we can't get it unless we
>>> light a torch.
>>> also, just to let you no if you have a torch lit and you press w for
>>> weapon info it tells you about the torch.
>>>
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>>
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>
>
>-- 
>msn
>oriol_gs...@hotmail.com
>
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