Thing is the mouse is already in relative mode, and so far my attempts
to trap it inside the game window hasn't been too successful. Believe me
I want more than anything to get this working as after playing RR with
the mouse I want to be able to get the same kind of input with my games.
In fact, even the buggy support I have now is pretty good. I like the
fact if an enemy sneeks up from the other side a little nudge of the
mouse will have Angela spin around and aim right at it. Much more fluid
and natural than the keyboard. The responce times are incredible.
Hi Thomas and any other interested developers,
There is an easy fix for this. Just put the mouse in relative mode and
restrict the boundaries to a small box on your form, that way the mouse
never moves beyond those boundaries. Shouldn't take more than twenty
minutes to code.
I did this for Rail Racer, and it works beautifully.
I for one hope very much that you get it working, as it is beyond time
we have more games with mouse support in them, and gamers get
comfortable with using the mouse.
It looks more and more like the mouse or a gamePad will be required for
my fighting game, so the more folks we get going with the mouse the
better for all of us developers.
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