well if you can get the mouse working I'd like it.
At 01:09 p.m. 26/03/2009, you wrote:
>Hi che,
>Thing is the mouse is already in relative mode, and so far my attempts to trap 
>it inside the game window hasn't been too successful. Believe me I want more 
>than anything to get this working as after playing RR with the mouse I want to 
>be able to get the same kind of input with my games. In fact, even the buggy 
>support I have now is pretty good. I like the fact if an enemy sneeks up from 
>the other side a little nudge of the mouse will have Angela spin around and 
>aim right at it. Much more fluid and natural than the keyboard. The responce 
>times are incredible.
>Smile.
>
>Che wrote:
>> Hi Thomas and any other interested developers,
>> There is an easy fix for this. Just put the mouse in relative mode and 
>> restrict the boundaries to a small box on your form, that way the mouse 
>> never moves beyond those boundaries. Shouldn't take more than twenty minutes 
>> to code.
>> I did this for Rail Racer, and it works beautifully.
>> I for one hope very much that you get it working, as it is beyond time we 
>> have more games with mouse support in them, and gamers get comfortable with 
>> using the mouse.
>> It looks more and more like the mouse or a gamePad will be required for my 
>> fighting game, so the more folks we get going with the mouse the better for 
>> all of us developers.
>> Later
>>che
>
>
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