is there any you could help him Che?
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 25, 2009 8:09 PM
Subject: Re: [Audyssey] MOTA Mouse Support


Hi che,
Thing is the mouse is already in relative mode, and so far my attempts to trap it inside the game window hasn't been too successful. Believe me I want more than anything to get this working as after playing RR with the mouse I want to be able to get the same kind of input with my games. In fact, even the buggy support I have now is pretty good. I like the fact if an enemy sneeks up from the other side a little nudge of the mouse will have Angela spin around and aim right at it. Much more fluid and natural than the keyboard. The responce times are incredible.
Smile.

Che wrote:
 Hi Thomas and any other interested developers,
There is an easy fix for this. Just put the mouse in relative mode and restrict the boundaries to a small box on your form, that way the mouse never moves beyond those boundaries. Shouldn't take more than twenty minutes to code.
 I did this for Rail Racer, and it works beautifully.
I for one hope very much that you get it working, as it is beyond time we have more games with mouse support in them, and gamers get comfortable with using the mouse. It looks more and more like the mouse or a gamePad will be required for my fighting game, so the more folks we get going with the mouse the better for all of us developers.
 Later
che


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