Good point. I've been meaning to add an underwater sound effect to the
game but haven't. In any case the point has been well made that she
could swim on top of the water so just disabling/removing the oxygen
depletion is probably the most logical thing to do in hthis case.
Shadow Dragon wrote:
I think it kind of sounds like a flooded room with an odd waterfall
thing in the middle of it. but it definitely doesn't sound like its
under water. It'd be neat if the two could be differentiated between,
you could have above water swimming, and under water swimming, for
example swimming through a completely flooded passage. Given that the
temple is built at different levels there'd be different levels of
flooding in different rooms and coridors. Just a thought.
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