Good point. I've been meaning to add an underwater sound effect to the game but haven't. In any case the point has been well made that she could swim on top of the water so just disabling/removing the oxygen depletion is probably the most logical thing to do in hthis case.

Shadow Dragon wrote:
I think it kind of sounds like a flooded room with an odd waterfall thing in the middle of it. but it definitely doesn't sound like its under water. It'd be neat if the two could be differentiated between, you could have above water swimming, and under water swimming, for example swimming through a completely flooded passage. Given that the temple is built at different levels there'd be different levels of flooding in different rooms and coridors. Just a thought.

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to