well it sounds like a river.
At 12:56 a.m. 11/04/2009, you wrote:
>Hi Ryan,
>
>Quote
>1. I can not jump twice in a row. I have to take a step after jumping the 
>first time
>in order to jump again. Is this a bug?
>End quote
>
>No, that isn't a bug. I had to add that little restriction to fix a problem 
>with the joystick and mouse. Without that restriction when using a 
>joystick/mouse the game would simply continuously jump until Angela hit a 
>wall, landed in a fire, or whatever. The player absolutely had little to no 
>control over jumping using a joystick or mouse until I added that restriction. 
>Now, things work much smoother.
>
>Quote
>2. When you draw the sword, sometimes it doesn't play the correct sounds again 
>when
>you put it away and bring it back out quickly.
>End quote
>
>Ok, haven't noticed that one. Although, not much I can do about that one in 
>any case.
>
>Quote
>3. Why does Angela lose oxygen in the water? I thought it was supposed to be a 
>lake?
>It doesn't sound like that deep of water, what's it supposed to be?
>End quote
>
>Well, Angela is losing oxygen/air because she is swimming underwater. 
>Especially when retreaving the keys from the water. As for what exactly it is 
>suppose to be I'm still figuring that out. I've thought of everything from a 
>flooded room, to an underground lake, underground stream, whatever. Just 
>haven't decided what it is suppose to be.
>
>
>Quote
>4. I liked the original arrow sounds better. The way you have it now just 
>doesn't
>sound right.
>End Quote
>
>Ok, that's an easy enough request. No problem.
>
>Quote
>5. I tried to load a game, and the intire program was unresponsive. I had to 
>close
>it with the windows task manager.
>End quote
>
>By load game I am assuming here you mean you tried to load a saved game. Did 
>you in fact have a saved game before trying to load a game, and was it saved 
>in the same slot as the one you tried to load?
>I know these questions sound dumb, but they are actually important. I need to 
>know step by step what you did so I can attempt to reproduce the problem.
>Thanks.
>
>
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