To be honest my previous post was more in the matter of frustration than an actual assessment, sinse I'm royally irritated that just as I've spent 18 hours on the game and finally think I'm working things out, I'm booted streight out of the newby area without being able to finish the quests I started. and now I'll have to spend another 18 hours or so playing with either this character restarted, or a new one in order to finish them, ---- pluss it seems I'll need to be dam careful what I do and do not kill in the village so as not to go over my xp limit.

I never even got to looking at the mark of wisdom beyond finding the statue eyes from fighting pixies.


I don't yet know about party play in these sorts of games. I'm personally more a questing fiend, but I could see formations being a fun so long as the group size was small enough and it didn't just become a crowd.

As to the exploration side, I'm a fan of exploration in games, ---- especially large areas, and the wilderness in Mm reminded me heavily of fallthru, ---- it had that open ended feel.

What slightly narks me is that you can be standing slap bang next to something, or on a road, and have no indication of where it was at all.

for instance, when wandering around the lake searching for that fairy dust, I had to physically start at the north side, move east, and keep trying to go south to insure that I was stil skirting the edge of the lake, ----- ditto with trying to actually follow a road.

Would it really kill the game's admins to insert the words "there is a lake/road/forest to the n/e/ etc" in descriptions?

I think I might give the game one more go and see how i do with completing the newby area quests once again if I can, pluss choosing to start with different skills leveled up, sinse this is also my first mud experience.

Beware the Grue!

Dark.


----- Original Message ----- From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 19, 2009 4:21 PM
Subject: Re: [Audyssey] exploration trouble mm


Saddening, I for the most part usually play solo on muds. I generally don't like to party with people, both because of the spam and because generally for some reason the xp is split between party members rather than either leaving it the same or doubling it as a form of party encouragement. I also don't like to just sit there while someone drags me around through really tough areas that I can't even hit anything in, my thought is usually if I can't take the monster solo, its probably not much worth beating anyway. Just my opinion though. Having said all that I'm not adverse to taking a little help here and there, but I know I've definitely come off a lot more knowledgeable in the process for doing my own exploration, killing and sometimes questing and collecting rather than asking people to help me do it, no offense intended to anyone here. Its just the way I play games.

As for darks assessment, I'm kind of of the same opinions. The newbie area seems to be oddly tough, especially if you're a new mudder, and you can miss a lot with the level 10 limit imposed. The first time through I wouldn't have even completed the trial if not for a bit of luck towards the end, and then I missed the third quest, the mark of wisdom. I've also never been a fan of overland wilderness, especially not lazy wildernesses that use ascii maps rather than dynamic text descriptions and directions to tell you where you're going, aka discworld, conquest, project bob. Once again, just my opinion. I'd like to think I gave the game its fair due, played for a couple days and granted I didn't get much past the newbie phase but if the quests stay that hard and hintless throughout the entire game, as much as I like questing odds are it won't be my thing. I prefer to have quests almost spoiled for me rather than play through the type of quests that barely even tell you what they need, much less give you a hint on where to find it and such, aka uossmud, new moon. This is all just my opinion though, I tend to lose interest in muds rapidly, the longest I've ever stuck with a mud was a year or so, and that was back when I used to play alter aeon, before everyone went insane and I realized just how stock the game really is.

--------------------------------------------------
From: "Kellie and my lovable Lady J." <pebbles...@sbcglobal.net>
Sent: Monday, May 18, 2009 11:21 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] exploration trouble mm

as for the monster in the lake, yes you need a form to beat that one. It is a way to introduce you to group combat since many runs in the game require cooperation of a team.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com



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