Like I said, its not the wilderness that's my problem, it's the way the
wilderness was done. Text descriptions of roads, plains and such rather than
a dynamically changing ascii map is much better for an overland wilderness
in my opinion. I two am a questing fiend, but I prefer to actually know what
I'm doing in my quests, not be told to go retrieve the seven shards of an
ancient sword, and that they're scattered around the world, but get
absolutely no hints on where even one of said shards can be found, or how to
reassemble them when you've found them. This is just an example, not an
actual quest in MM, but its saddening how many muds have quests like this. I
never could figure out how people, erm, figured them out. Its definitely not
one of the worst muds out there, its got some interesting features, both
that I've seen in action and heard of. But I can't in all honesty say its
one of the best either. I pretty much agree with everything you said in your
reply though. If you're a questing fiend you might wish to check out Asylum
or New Moon, both are very, very difficult muds, though asylum is quite
newbie friendly, and asylum especially, is quest based. The entire mud
revolves around a quest list and you actually can advance quicker by
questing instead of grinding if you have done a fair amount of quests. As
for partying, asylum's got a couple of quests that are actually made for
groups. But on most muds, its just as you said, the party turns pretty much
into a crowd. That and parties rarely stop and explore or do much in the way
of questing, usually people party up so have a big leader guy drag them
through tough areas for a lot of XP, or just for someone to hang out with to
break up the tedium of the grind. Anyway I'm not trying to sway you to my
way of thinking, just stating my opinions mostly. Perhaps you'll find more
enjoyment in MM than I ever could.
From: "dark" <d...@xgam.org>
Sent: Tuesday, May 19, 2009 10:08 AM
To: "Gamers Discussion list" <firstname.lastname@example.org>
Subject: Re: [Audyssey] exploration trouble mm
To be honest my previous post was more in the matter of frustration than
an actual assessment, sinse I'm royally irritated that just as I've spent
18 hours on the game and finally think I'm working things out, I'm booted
streight out of the newby area without being able to finish the quests I
started. and now I'll have to spend another 18 hours or so playing with
either this character restarted, or a new one in order to finish
them, ---- pluss it seems I'll need to be dam careful what I do and do
not kill in the village so as not to go over my xp limit.
I never even got to looking at the mark of wisdom beyond finding the
statue eyes from fighting pixies.
I don't yet know about party play in these sorts of games. I'm personally
more a questing fiend, but I could see formations being a fun so long as
the group size was small enough and it didn't just become a crowd.
As to the exploration side, I'm a fan of exploration in games, ----
especially large areas, and the wilderness in Mm reminded me heavily of
fallthru, ---- it had that open ended feel.
What slightly narks me is that you can be standing slap bang next to
something, or on a road, and have no indication of where it was at all.
for instance, when wandering around the lake searching for that fairy
dust, I had to physically start at the north side, move east, and keep
trying to go south to insure that I was stil skirting the edge of the
lake, ----- ditto with trying to actually follow a road.
Would it really kill the game's admins to insert the words "there is a
lake/road/forest to the n/e/ etc" in descriptions?
I think I might give the game one more go and see how i do with completing
the newby area quests once again if I can, pluss choosing to start with
different skills leveled up, sinse this is also my first mud experience.
Beware the Grue!
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