and the web page for this game is, exactly what...
At 04:06 p.m. 1/06/2009, you wrote:
>figured I'd toss this out there for all those interested in space exploration.
>I'm not sure how long it'll keep me interested, but I'm sure plenty of people
>on here will find it entertaining at least. Pasted directly from the main page.
>What is Core Exiles?
>Core Exiles is a PBBG based Epic Space game. We are still in a BETA phase at
>the moment but are always looking for new player / testers. You play the part
>of the Captain of a small vessel cast out into the Galaxy to make your fame
>and fortune. Unlike many browser based games CE is a persistent game and
>therefore does not reset every few months.
>Currently Core Exiles contains 5 Galaxies, 160 System, 690 Planets and
>Starbases and over 1,960 in game items. Many of these items can be crafted in
>game or you can choose to buy them from fellow players or in game NPC run
>What can I do in Core Exiles?
>Well there's plenty to do don't worry about that. From being a Hauler and
>running trade Missions for the smaller or larger haulage companies in the
>game, whether that be to a local system or the far side of the next Galaxy!
>Why not move Passengers? With over 15,000 passengers in the CE Galaxy all
>wanting to go somewhere you'll never be short of finding a customer for your
>Try your hand at being a true Privateer and fit shields, scanners and a weapon
>or two of your choice. Try out your hand at combat and see if you have what it
>takes. With over 1,900 ship types to attack and Pirates from here to the
>distant Galaxies you'll never be left stranded for something to shoot at.
>Don't forget the loot! With over 300 various items that can be looted from
>your combat victories you'll be pondering over what cargo expander to purchase
>But combats not all that makes a game. There is also a very strong Crafting
>side to Core Exiles. There are now well over 300 Schematics enabling you with
>the right skills, resources and determination to build a wide range of the
>items in game.
>Of course Crafters need resources; Did we mention that Core Exiles enables you
>to collect, mine and refine a multitude of resources. You can mine from
>asteroid fields or deploy Planetary Extractors to build up a wealth in
>Trading is a large part of most games and the Player Driven economy Core
>Exiles is no different. Most items can be traded player to player or why not
>place them on the in game "Player Market". Crafters, Miners, Resource
>Collectors, Privateers they all need items and this is where you can openly
>Hell No; Core Exiles goes on and on. Mining Drones, Combat Drones, Factories,
>Player Malls, Commercial Stores, Rare Refineries, RAID targets, New Player
>owned Settlements, A skills system, Crystal Crafting, Implants, Internal Game
>Email, Weapons, Shields, Cargo expanders, Propulsion units, Energy units, Ship
>You Finished Now?
>Noooo! Over 500 NPC Missions to get your teeth in too. 98 different Player
>style ships to work your way through as you level through the game. 68
>different store types to be found on over 300+ Promenades to go visit and shop
>OK I'm not finished but I'm sure you get the picture. We are constantly
>developing the game, if you get stuck you can always pose a question to our
>team of CSA's through the in game 'Ask a question system'. We also have a
>player community forum and an IRC channel for help and support as well.
>Core Exiles is always evolving and whats great is even after we go live Core
>Exiles will still be FREE to play. Sure you'll be able to purchase some
>special items should you wish to but the game will remain free.
>That's probably the biggest features list I've seen in a space exploration
>game. It differs from the planetary conquest type of thing most of them have,
>and actually caught my attention. Hope to see you guys there, this one looks
>like it could be fun.
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