the project idea sounds good.
the menu system is a good menu system.
I may be able to help with voiceovers etc for this.
I don't have a full suite of apps and editers but I have enough for simple
stuff, my system is the stock laptop crappy system but it should be able to
record voices, I have done some before.
check I think www.rsgames.co.nr, get shoot da me.
if you are interested email me offlist and I'll send you a zip with the voices
I pulled for this project, these were generic voice for a guard but that should
give you an idea.
At 11:22 p.m. 21/06/2009, you wrote:
>Note: Every single word below this line is commercial talk which can be
>disregarded. The real message of this message, is that I would like some
>feedback on my new accessible game release. But for the fun of it still,
>here's the more commercial way...
>As those of you following the Audiogames.net forum may know, there is a new
>audiogame in development. This game has been in development for over a month
>now under the codename Excalibur. And the first result from this development
>is an MP3 demo of the menu system, just to rise some excitement. *smiles*
>So what is this Excalibur thing anyway? Well, to put it as basic as I can:
>Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a
>spacefighter? Ever wanted to face a one-on-one battle with your opponent,
>either using AI or via multiplayer? What, ever wanted to stand up against a
>whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now
>it's time to get it!
>Project Excalibur is a new audiogame that is planned for beta release in
>December 2009. The game is based on CrystalSpire, the game engine that was
>written only to serve the needs of this exciting new title. CrystalSpire uses
>XAudio2 for the latest and greatest audio performance, is optimized to run on
>older and slower machines, and has numerous other features that will ensure a
>The project's current status is not too exciting though --- the menu system
>has just been completed. There will probably be some minor enhancements, and
>of course some vast extensions, but the basic system is up and ready to go.
>And because you still don't know much about the "real thing" after reading
>this plain text message, I decided to put an MP3 demo online so that you can
>hear what has been built so far. For more information regarding the story and
>proposed details of the game, refer to the following topics in the
>- A new game to shake the stars: Project Excalibur
> - http://forum.audiogames.net/viewtopic.php?id=3048
>- The Flight Commander trailer
> - http://forum.audiogames.net/viewtopic.php?id=2935
>The MP3 demo file can be found here:
>Please have a listen and be sure to send me suggestions, ideas, remarks,
>complaints, requests or any other type of feedback if you like. Also, don't
>hesitate to ask for further information, or to add to the game's storyline.
>Davy Kager - Project Excalibur / CrystalSpire Main Developer
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