well I have audacity fully loaded and a version of studio recorder.
At 08:27 a.m. 22/06/2009, you wrote:
>I would also be happy to do sound editing and sthings of that nature for 
>this and any other game under development.  I use GoldWave on an EMachines 
>computer with a 260 gig hard drive and one gig of ram.  I also do my own 
>production work. Let me know if I can be of any help.
>Shannon
>----- Original Message ----- 
>From: "shaun everiss" <shau...@xtra.co.nz>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Sunday, June 21, 2009 3:09 PM
>Subject: Re: [Audyssey] A new audiogame MP3 demo
>
>
>hmmm.
>the project idea sounds good.
>the menu system is a good menu system.
>I may be able to help with voiceovers etc for this.
>I don't have a full suite of apps and editers but I have enough for simple 
>stuff, my system is the stock laptop crappy system but it should be able to 
>record voices, I have done some before.
>check I think www.rsgames.co.nr, get shoot da me.
>if you are interested email me offlist and I'll send you a zip with the 
>voices I pulled for this project, these were generic voice for a guard but 
>that should give you an idea.
>At 11:22 p.m. 21/06/2009, you wrote:
>>Note: Every single word below this line is commercial talk which can be 
>>disregarded. The real message of this message, is that I would like some 
>>feedback on my new accessible game release. But for the fun of it still, 
>>here's the more commercial way...
>>
>>
>>
>>Hello gamers,
>>
>>
>>
>>As those of you following the Audiogames.net forum may know, there is a new 
>>audiogame in development. This game has been in development for over a 
>>month now under the codename Excalibur. And the first result from this 
>>development is an MP3 demo of the menu system, just to rise some 
>>excitement. *smiles*
>>
>>So what is this Excalibur thing anyway? Well, to put it as basic as I can: 
>>Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a 
>>spacefighter? Ever wanted to face a one-on-one battle with your opponent, 
>>either using AI or via multiplayer? What, ever wanted to stand up against a 
>>whole fleet of enemy fighters in an AI driven game? Then stop wanting it, 
>>now it's time to get it!
>>
>>
>>
>>Project Excalibur is a new audiogame that is planned for beta release in 
>>December 2009. The game is based on CrystalSpire, the game engine that was 
>>written only to serve the needs of this exciting new title. CrystalSpire 
>>uses XAudio2 for the latest and greatest audio performance, is optimized to 
>>run on older and slower machines, and has numerous other features that will 
>>ensure a great experience.
>>
>>
>>
>>The project's current status is not too exciting though --- the menu system 
>>has just been completed. There will probably be some minor enhancements, 
>>and of course some vast extensions, but the basic system is up and ready to 
>>go. And because you still don't know much about the "real thing" after 
>>reading this plain text message, I decided to put an MP3 demo online so 
>>that you can hear what has been built so far. For more information 
>>regarding the story and proposed details of the game, refer to the 
>>following topics in the Audiogames.net forum:
>>
>>- A new game to shake the stars: Project Excalibur
>>
>> - http://forum.audiogames.net/viewtopic.php?id=3048
>>
>>- The Flight Commander trailer
>>
>> - http://forum.audiogames.net/viewtopic.php?id=2935
>>
>>The MP3 demo file can be found here:
>>
>>http://www.davykager.nl/uploads/excalibur_demo_a1.mp3
>>
>>
>>
>>Please have a listen and be sure to send me suggestions, ideas, remarks, 
>>complaints, requests or any other type of feedback if you like. Also, don't 
>>hesitate to ask for further information, or to add to the game's storyline.
>>
>>
>>
>>Sincerely,
>>
>>Davy Kager - Project Excalibur / CrystalSpire Main Developer
>>---
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>
>
>
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