As I said on the audiogames.net forum Davy.

I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, ---- and do have a certain amount of acting experience on stage.


I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, ---- but feel free to get back to me when the time comes, ----- or not, as you choose.

All the best,

Dark.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo


well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed.
At 06:53 p.m. 23/06/2009, you wrote:
Hi,

The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to.
ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:
Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal.

Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind.

Quote
I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on.
End quote
I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though.

And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support!

Regards,
Davy

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