I rather suspect that if he had then Thomas might not have had nearly so
many headaches with it as he has. I wouldn't have wanted to be saddled with
that kind of mess, especially of this was my first programming endeavour.
It'd be more than a little disheartening. Heck, it probably feels that way
even for experienced programmers.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 05, 2009 4:40 PM
Subject: Re: [Audyssey] super liam versus danger city
Or supply accurate and detailed documentation of the code used? When you
took over the projects from James North, did he do that?
---
Shepherds are the best beasts.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 05, 2009 1:43 PM
Subject: Re: [Audyssey] super liam versus danger city
HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would think developer's would try to make his or her code as
readable as possible. I always try to do so for myself as well as others.
It is always safer to make a variable called AceOfHearts rather than
called aoh. At least the former makes sense immediately where the later
doesn't mean anything initially.
Damien C. Sadler wrote:
Hi,
As I am working on Danger City I am aware of these movement issues and
will fix them in the next release, though I can't give an exact date for
that yet as I am still attempting to work out what certain functions and
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean
a lot to me in the first stages of development.
Regards,
Damien.
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