Though I stil have enough vision to play original packman (symple high
contrast graphics), I actually prefer the audio version as a game.
You have the added task of navigating the maze and locating the dots, and
it's much more enjoyable suddenly turning a corner and being faced with a
ghost than just looking and instantly knowing that the ghosts are a long way
from you.
I'll admit, i do also find the audio one easier to play owing to field of
vision issues, but stil, I'd say converting the game to audio adds a lot
more challenge interest, and replayability to it.
As far as maps go, I find the map in dynaman fairly understandable sinse
I've only got to care about where the dots are and nothing else, and
vaguelying knowing that they're in the center of the level rather than at a
corner is extremely helpful.
In Sarah however, I find the map slightly harder to deal with owing to the
greater variety of things in each level, and the more complex layout.
Perhaps the map could be made eaiser to deal with by introducing a specific
key press to read each row of the level, ---- say when first activating the
map, you get a left to right view of what is immediately on the same
horizontal level as your character, then hotkeys could be added to scan the
rows above and below.
that way the player would have more reference when reading the map as to
what he/she was looking at relative to her/his character's position.
Afterall, in audio chess or battleships games it's possible to read each
row, and an audio map for a game showing a top down view ala packman is only
an extention of the same viewing principle.
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 10, 2009 2:29 AM
Subject: Re: [Audyssey] a question for you mainstream guys out there and
those who played the old nintendo games before losing sight
Hi Nicol,
Actually, Packman was originally released in 1982 for the Atari 2600
console. It did not have a dot detector, because it wasn't needed. A
sighted person could see the entire maze on screen and could see where all
of the dots were. All a person had to do is move his little Packman
character--a yello ball with eyes--to the dot in question and eat it.
Nicol wrote:
Hi all, especially those who can remember the classic pack man game on
the
Nintendo systems.
Did the original pack man game also had a dot detector like phil's pack
man
game which you can turn on and off?
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