Though I stil have enough vision to play original packman (symple high contrast graphics), I actually prefer the audio version as a game.

You have the added task of navigating the maze and locating the dots, and it's much more enjoyable suddenly turning a corner and being faced with a ghost than just looking and instantly knowing that the ghosts are a long way from you.


I'll admit, i do also find the audio one easier to play owing to field of vision issues, but stil, I'd say converting the game to audio adds a lot more challenge interest, and replayability to it.

As far as maps go, I find the map in dynaman fairly understandable sinse I've only got to care about where the dots are and nothing else, and vaguelying knowing that they're in the center of the level rather than at a corner is extremely helpful.

In Sarah however, I find the map slightly harder to deal with owing to the greater variety of things in each level, and the more complex layout.

Perhaps the map could be made eaiser to deal with by introducing a specific key press to read each row of the level, ---- say when first activating the map, you get a left to right view of what is immediately on the same horizontal level as your character, then hotkeys could be added to scan the rows above and below.

that way the player would have more reference when reading the map as to what he/she was looking at relative to her/his character's position.

Afterall, in audio chess or battleships games it's possible to read each row, and an audio map for a game showing a top down view ala packman is only an extention of the same viewing principle.

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 10, 2009 2:29 AM
Subject: Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight


Hi Nicol,
Actually, Packman was originally released in 1982 for the Atari 2600 console. It did not have a dot detector, because it wasn't needed. A sighted person could see the entire maze on screen and could see where all of the dots were. All a person had to do is move his little Packman character--a yello ball with eyes--to the dot in question and eat it.


Nicol wrote:
Hi all, especially those who can remember the classic pack man game on the
Nintendo systems.
Did the original pack man game also had a dot detector like phil's pack man
game which you can turn on and off?


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