Well that's true Tom, but what I was getting at in my post is the difference
in play mechanics betwene visual and audio packman.
The standard packman is a game simply of fast reflexes where (as you said),
you have to run like the clappers to avoid ghosts and make quick decisions.
The audio version requires route finding and spacial memory in working your
way around the maze and in remembering where the power pills (or capacitors
for Dynaman), are.
How well you avoid the ghosts is also dependent upon your memory skills and
use of space rather than your reflexes and ability to instantly assess a
I'll admit though, i've never been as much of a fan of the graphical packman
games, out of that era I always preferred joust or berzerk, ----- probably
the first games I played at the age of four when we owned an atari 2600.
Beware the Grue!
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