Well that's true Tom, but what I was getting at in my post is the difference in play mechanics betwene visual and audio packman.

The standard packman is a game simply of fast reflexes where (as you said), you have to run like the clappers to avoid ghosts and make quick decisions.

The audio version requires route finding and spacial memory in working your way around the maze and in remembering where the power pills (or capacitors for Dynaman), are.

How well you avoid the ghosts is also dependent upon your memory skills and use of space rather than your reflexes and ability to instantly assess a situation.

I'll admit though, i've never been as much of a fan of the graphical packman games, out of that era I always preferred joust or berzerk, ----- probably the first games I played at the age of four when we owned an atari 2600.

Beware the Grue!

Dark.
-----

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to