kim. firstly if you have the cheats start the game and start any game. push control and c and the cheats will be generated. grenades help if you can find ways to chuck em. later on I cheat when killing the time monster. At 10:13 a.m. 10/11/2009, you wrote: >I'm sorry to have to post this on list, even if it's found to be on topic. >I've tried contacting this person privately, but either he never got my email, >and it's still floating out in cyberspace, or maybe he got it, but was too >busy to answer. You know how busy people can get. > >Hi, Raul. Although I don't post much of anything, I'm on the Audicy gaming >list. Not too long ago, I registered my copy of Shades of Doom 1.2. When you >were doing your walk-through for this game, did you use cheat codes, or was it >a matter of maze memorization? I'm asking, because levels two and above are >way too challenging. If I'm not killed by the blob on level two, or a gun >toting mutant human, then, I get stuck in a passage on level three, and have >to blast through a wall with a timed mine, which I sometimes don't have, in >order to get a blasted data wafer. I've already tried the get stuck in a wall >trick and enter 4796153, but it never works. When I was playing in demo mode, >I could always do that, but now that I've registered it, that code doesn't >work. Odds are, I'll probably never get the 20000 points I'll need for my >cheat codes. I purchased the cheat codes along with the game. You'd think I'd >already have them. I've looked everywhere for the sodcheats.txt file, but I c an't find it. I've also looked at the cheats section of >www.audiogames.net >but their information is way out of date. I've looked at lots of documented >reviews people have written about this game, but that hasn't helped either. >They never give any relevant information. They only cover things I already >know about movement and monsters. They never discuss the way things are laid >out in the maze for each level. Lately, it's a guessing game for me. I've >turned on the audio navigator, but sometimes it doesn't help. If you didn't >use cheat codes while doing your walk-through, could you please give me some >tips fo levels two and above. Level one's a snap, and I've already mastered >it. I've gotten good at grenade tossing, although it's hard on level two, when >I find a mutant human shooting a gun and there's a wall separating us. If I >throw a grenade there, I'm as good as dead. So, any tips you have for me would >be great. I'd have posted this to the list, but with all the Moto talk lately, >I have a feeling this topic wouldn't have been accepted, even though it is on topid. You know how some people are. Just to be safe, though, I thought I'd contact you privately and off list. Thanks in advance. I really hope this doesn't bounce back. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.