I haven't noticed running out of strength to be a problem, but I have noticed a tendency for extra lives to be weighted pretty heavily in the bonus items. I finished normal difficulty yesterday with 26 extra lives. Perhaps the percentage of extra life drops can be lowered in favor of bringing other things up?
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Michael Feir Sent: Wednesday, November 18, 2009 7:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] Just a thought on Q9. Having enemies fall into pits would be a good thing as long as you had to work at it. There has to be something to balance that. For instance, you could make an enemy angry by hitting it once with the club. This attribute of anger would last a couple of seconds. If, during those brief seconds, you were close enough to a pit and jumpped across it, the enemy might fall into the pit. Something like that would work. There has to be some sort of risk factor though. Also, there should perhaps be a way, other than bonuses, of regaining strength. Perhaps, the alien could find and gather snacks which could be consumed when needed in order to increase strength. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com ----- Original Message ----- From: "dark" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, November 18, 2009 2:30 AM Subject: Re: [Audyssey] Just a thought on Q9. >I think it'd be too easy if enemies mindlessly walked down pits, ---- thus >all you'd have to do is run like the clappers when you got attacked. > > If however enemies either jumped over or waited for you across pits, ---- > I think it'd just add some interesting tactics to the game. > > Beware the grue! > > Dark. > ----- Original Message ----- > From: "Ryan Chou" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, November 18, 2009 4:26 AM > Subject: Re: [Audyssey] Just a thought on Q9. > > >> nah that makes it a bit too easy >> one, you wouldn't have the surprise >> 2, you could just stand on the other edge and peck them with rocks >> >> On 11/17/09, Ryan Conroy <[email protected]> wrote: >>> Hi guys, >>> >>> I think the enimies in Q9 should be made so they fall in the pit if >>> trying >>> to attack you when you're standing at the edge of one. Either that, or >>> they >>> should stand at the edge, and wait for you to jump over. I'm thinking of >>> Super Liam here when I say this. That's how it was in that game, and I >>> think >>> it'd be good if it was like that too in this one. Plus, it's more >>> realistic. >>> If an enimy is trying to go over a pit, it's only fare that they'd fall >>> into >>> it, or if they wait on the edge.. I just think it's more realistic. >>> Any thoughts? >>> >>> Ryan >>> ____________________________________________________________ >>> Save On Health Insurance >>> Compare health insurance companies and save money today. >>> http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaN pB6CPeiffPNfNRseoUAAQAAAAFAAAAALMAWj4AAAMlAAAAAAAAAAAAAAAAAAiWOQAAAAA= >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. __________ Information from ESET Smart Security, version of virus signature database 4617 (20091118) __________ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
