i completed the game a few hours ago, on easy, of course. i can just say
wow, it was a hell of a beast to complete. i spent like hmm, more than
10 hours, trying / dying in the death world level 2, then this morning i
whent and said: oh, now that's just too much, i'll go finish it now!! i
was able to pass the level 2, and i had like 10 lives in the 3rd level.
wen hordes of these nasty creatures approach, i used the shields, i
still had a few of then. completed level 3. died three times in the
boss, but was able to finish him with the sling shot and waiting for him
to come near, use the slig shot, run, jump. wait, attack, jump, and
doing that, until i finished him.
now going to play again to finish medium.

-----Mensagem original-----
De: "Ryan Strunk" <ryan.str...@gmail.com>
Para: "'Gamers Discussion list'" <gamers@audyssey.org>
Data: Quarta, 18 de Novembro de 2009 08:31
Assunto: Re: [Audyssey] Just a thought on Q9.

I've found it's survivable if you don't stand in the same place and swing a
lot. When facing dogs, for example, I'll take a swing or two and jump
backward quite a bit, then lather, rinse, repeat.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Wednesday, November 18, 2009 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Just a thought on Q9.

I seem to be stuck on the death world. I get there on easy pretty regularly
now but can't seem to get through more than the second level without running

out of everything and dying. Of course, I'm having endless fun doing that.
It's about time I stopped playing and started writing a review for Audyssey.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message -----
From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 9:13 AM
Subject: Re: [Audyssey] Just a thought on Q9.


>I haven't noticed running out of strength to be a problem, but I have
> noticed a tendency for extra lives to be weighted pretty heavily in the
> bonus items. I finished normal difficulty yesterday with 26 extra lives.
> Perhaps the percentage of extra life drops can be lowered in favor of
> bringing other things up?
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Michael Feir
> Sent: Wednesday, November 18, 2009 7:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Just a thought on Q9.
>
> Having enemies fall into pits would be a good thing as long as you had to
> work at it. There has to be something to balance that. For instance, you
> could make an enemy angry by hitting it once with the club. This attribute
> of anger would last a couple of seconds. If, during those brief seconds,
> you
>
> were close enough to a pit and jumpped across it, the enemy might fall
> into
> the pit. Something like that would work. There has to be some sort of risk
> factor though. Also, there should perhaps be a way, other than bonuses, of
> regaining strength. Perhaps, the alien could find and gather snacks which
> could be consumed when needed in order to increase strength.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>
>
> ----- Original Message -----
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 18, 2009 2:30 AM
> Subject: Re: [Audyssey] Just a thought on Q9.
>
>
>>I think it'd be too easy if enemies mindlessly walked down pits, ---- thus
>>all you'd have to do is run like the clappers when you got attacked.
>>
>> If however enemies either jumped over or waited for you across pits, ----
>
>> I think it'd just add some interesting tactics to the game.
>>
>> Beware the grue!
>>
>> Dark.
>> ----- Original Message -----
>> From: "Ryan Chou" <rc4896...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, November 18, 2009 4:26 AM
>> Subject: Re: [Audyssey] Just a thought on Q9.
>>
>>
>>> nah that makes it a bit too easy
>>> one, you wouldn't have the surprise
>>> 2, you could just stand on the other edge and peck them with rocks
>>>
>>> On 11/17/09, Ryan Conroy <staindadd...@juno.com> wrote:
>>>> Hi guys,
>>>>
>>>> I think the enimies in Q9 should be made so they fall in the pit if
>>>> trying
>>>> to attack you when you're standing at the edge of one. Either that, or
>>>> they
>>>> should stand at the edge, and wait for you to jump over. I'm thinking
>>>> of
>>>> Super Liam here when I say this. That's how it was in that game, and I
>>>> think
>>>> it'd be good if it was like that too in this one. Plus, it's more
>>>> realistic.
>>>> If an enimy is trying to go over a pit, it's only fare that they'd fall
>>>> into
>>>> it, or if they wait on the edge.. I just think it's more realistic.
>>>> Any thoughts?
>>>>
>>>> Ryan
>>>> ____________________________________________________________
>>>> Save On Health Insurance
>>>> Compare health insurance companies and save money today.
>>>>
>
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> pB6CPeiffPNfNRseoUAAQAAAAFAAAAALMAWj4AAAMlAAAAAAAAAAAAAAAAAAiWOQAAAAA=>>>> ---
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