I agree, ---- pluss it'd require more tactics, ---- how about using your sling to clear the opposite side of a pit before you cross, ---- or using a pit to leave enemies chasing you behind.

In superliam enemies didn't walk over pits because the placement of enemies in that game wasn't random like it is in Q9, ---- however, I stil hope it'd be possible to add to the game.

Beware the grue!

Dark.
----- Original Message ----- From: "Ryan Conroy" <staindadd...@juno.com>
To: <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 3:51 AM
Subject: [Audyssey] Just a thought on Q9.


Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying to attack you when you're standing at the edge of one. Either that, or they should stand at the edge, and wait for you to jump over. I'm thinking of Super Liam here when I say this. That's how it was in that game, and I think it'd be good if it was like that too in this one. Plus, it's more realistic. If an enimy is trying to go over a pit, it's only fare that they'd fall into it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan
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